Transactions on Edutainment XIII
Transactions on Edutainment XIII [electronic resource] /
edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang.
- 1st ed. 2017.
- XI, 304 p. 164 illus. online resource.
- Transactions on Edutainment, 10092 1867-7754 ; .
- Transactions on Edutainment, 10092 .
Exploring the Museum with a Handheld Projector in Your Own Room -- CPI Learning in Clothing Thermal Computational Design -- Study on Virtual Camera with Preset Shot types based on Composition Aesthetic computing -- A Synthesis Plot of PCP and MDS for the exploration of High Dimensional Time Series Data -- The Wearable Tactile Information Expression System based on Electrotactile Rendering -- Adaptable Behavior Coding Schema for Avatar Interaction in Network Virtual Environment -- A Virtual Music Control System Based on Dynamic Hand Gesture Recognition -- A real-time interactive system based on hand gesture recognition in virtual fitting -- A Robust Rectification Algorithm for the Vision Navigation System of the Planetary Rover -- Research on interactive dynamic simulation method in virtual medical surgical visualization -- A Distributed Stream Computing Architecture for Dynamic Light-field Acquisition and Rendering System -- Real-time Rendering of Rut Based on Material Point Method -- GPU-based Post-Processing Color Grading Algorithms in Real-time Rendering for Mobile Commerce Service User -- Manifold Ranking for Sketch-Based 3D Model Retrieval -- Design and Simulation of Autonomous Mobile Robots Obstacle Avoidance System -- Depth Map Enhancement with Interaction in 2D-to-3D Video Conversion -- A Collaborative Work System of Urban Management Based on Multi-Agent -- A Vehicle Logo Recognition Approach based on Foreground-background Pixel-Pair Feature -- Content-aware Image Retargeting Using Line-based MLS Deformation -- Visualizing Geospatial Distribution of Pesticide Residue Pollution using Cartogram and Heat Map -- Research on Shot Detection Algorithm of Self-adaptive Dual Thresholds Based on Multi-feature Fusion -- An Indoor Positioning System Based on iBeacon -- Approach of Load Balancing in Network Monitoring -- Method and applications for multiple attribute decision-making based on converting triangular fuzzy numbers into connection numbers -- Local Feature Weighting For Data Classification.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others. .
9783662543955
10.1007/978-3-662-54395-5 doi
Computer vision.
Computer graphics.
Artificial intelligence.
User interfaces (Computer systems).
Human-computer interaction.
Computers, Special purpose.
Computer networks .
Computer Vision.
Computer Graphics.
Artificial Intelligence.
User Interfaces and Human Computer Interaction.
Special Purpose and Application-Based Systems.
Computer Communication Networks.
TA1634
006.37
Exploring the Museum with a Handheld Projector in Your Own Room -- CPI Learning in Clothing Thermal Computational Design -- Study on Virtual Camera with Preset Shot types based on Composition Aesthetic computing -- A Synthesis Plot of PCP and MDS for the exploration of High Dimensional Time Series Data -- The Wearable Tactile Information Expression System based on Electrotactile Rendering -- Adaptable Behavior Coding Schema for Avatar Interaction in Network Virtual Environment -- A Virtual Music Control System Based on Dynamic Hand Gesture Recognition -- A real-time interactive system based on hand gesture recognition in virtual fitting -- A Robust Rectification Algorithm for the Vision Navigation System of the Planetary Rover -- Research on interactive dynamic simulation method in virtual medical surgical visualization -- A Distributed Stream Computing Architecture for Dynamic Light-field Acquisition and Rendering System -- Real-time Rendering of Rut Based on Material Point Method -- GPU-based Post-Processing Color Grading Algorithms in Real-time Rendering for Mobile Commerce Service User -- Manifold Ranking for Sketch-Based 3D Model Retrieval -- Design and Simulation of Autonomous Mobile Robots Obstacle Avoidance System -- Depth Map Enhancement with Interaction in 2D-to-3D Video Conversion -- A Collaborative Work System of Urban Management Based on Multi-Agent -- A Vehicle Logo Recognition Approach based on Foreground-background Pixel-Pair Feature -- Content-aware Image Retargeting Using Line-based MLS Deformation -- Visualizing Geospatial Distribution of Pesticide Residue Pollution using Cartogram and Heat Map -- Research on Shot Detection Algorithm of Self-adaptive Dual Thresholds Based on Multi-feature Fusion -- An Indoor Positioning System Based on iBeacon -- Approach of Load Balancing in Network Monitoring -- Method and applications for multiple attribute decision-making based on converting triangular fuzzy numbers into connection numbers -- Local Feature Weighting For Data Classification.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others. .
9783662543955
10.1007/978-3-662-54395-5 doi
Computer vision.
Computer graphics.
Artificial intelligence.
User interfaces (Computer systems).
Human-computer interaction.
Computers, Special purpose.
Computer networks .
Computer Vision.
Computer Graphics.
Artificial Intelligence.
User Interfaces and Human Computer Interaction.
Special Purpose and Application-Based Systems.
Computer Communication Networks.
TA1634
006.37