HCI in Games First International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings /
HCI in Games First International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings / [electronic resource] :
edited by Xiaowen Fang.
- 1st ed. 2019.
- XX, 464 p. 196 illus., 150 illus. in color. online resource.
- Information Systems and Applications, incl. Internet/Web, and HCI, 11595 2946-1642 ; .
- Information Systems and Applications, incl. Internet/Web, and HCI, 11595 .
Game Design -- Gaming Experience -- Serious Games -- Gamification.
This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.
9783030226022
10.1007/978-3-030-22602-2 doi
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Computer vision.
Computer graphics.
Education--Data processing.
Social sciences--Data processing.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computer Vision.
Computer Graphics.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
QA76.76.A65
005.3
Game Design -- Gaming Experience -- Serious Games -- Gamification.
This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.
9783030226022
10.1007/978-3-030-22602-2 doi
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Computer vision.
Computer graphics.
Education--Data processing.
Social sciences--Data processing.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computer Vision.
Computer Graphics.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
QA76.76.A65
005.3