Simulation and Gaming for Social Impact 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11–14, 2022, Revised Selected Papers /

Simulation and Gaming for Social Impact 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11–14, 2022, Revised Selected Papers / [electronic resource] : edited by Casper Harteveld, Steven Sutherland, Giovanni Troiano, Heide Lukosch, Sebastiaan Meijer. - 1st ed. 2023. - X, 229 p. 70 illus., 54 illus. in color. online resource. - Lecture Notes in Computer Science, 13622 1611-3349 ; . - Lecture Notes in Computer Science, 13622 .

Education and Training -- Theory-based development of an inventory for the evaluation of simulation game lectures -- Exploring the use of immersive virtual reality games in a formal school environment -- Learning effects and acceptance in business games: A systematic literature review -- About dinosaurs in laboratories - Evaluation of the serious game Cards for Biosafety -- Design consideration of an educational video game through the lens of the metalanguage -- Resilience and Sustainability -- Quantitative analysis of conflict-of-interest structures in the consensus building process -- Feedback on a “territory-responsive” participatory simulation on coastal flooding risk applied to two case studies in France -- Simulation games on sustainability – A comparative study -- Stop work: Serious games as intervention method to enhance safety behavior -- Gaming simulation design to learn best mix of power sources -- Health -- Reducept VR: The importance of a design rationale for the immersiveness of a virtual reality game to support chronic pain treatment effectively -- How playfulness can enable greater understanding of game-based adult mental health interventions -- Measuring the interaction of conflict-minimizing and goal-seeking motor imperatives in autism spectrum disorder -- Resto Quest – A serious game on the restorative effects of immersive virtual environments -- Social Justice -- A moderated mediation analysis of meaningfulness and positive intergroup outcomes through game-based interactive storytelling.

This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.

9783031371714

10.1007/978-3-031-37171-4 doi


Computer networks .
Computer engineering.
Computer vision.
Social sciences--Data processing.
Coding theory.
Information theory.
Computer Communication Networks.
Computer Engineering and Networks.
Computer Vision.
Computer Application in Social and Behavioral Sciences.
Coding and Information Theory.

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