MARC details
000 -LEADER |
fixed length control field |
02226nam a22002657a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
IIITD |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240314145006.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
240224b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
978-1-970001-12-9 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
IIITD |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.8 |
Item number |
JAR-V |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Jerald, Jason |
245 ## - TITLE STATEMENT |
Title |
The VR book : |
Remainder of title |
human-centered design for virtual reality |
Statement of responsibility, etc |
by Jason Jerald |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc |
Morgan & Claypool, |
Place of publication, distribution, etc |
New York : |
Date of publication, distribution, etc |
©2016 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxxiii, 599 p. : |
Other physical details |
ill. ; |
Dimensions |
24 cm. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references (pages 541-566) and index. |
505 ## - FORMATTED CONTENTS NOTE |
Title |
Part I. Introduction and background |
-- |
Part II. Perception: chapter 6. Objective and subjective reality |
-- |
Part III. Adverse health effects |
-- |
Part IV. Content creation |
-- |
Part V. Interaction |
-- |
Part VI. Iterative design |
-- |
Part VII. The future starts now |
520 ## - SUMMARY, ETC. |
Summary, etc |
Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only do users get frustrated, but they can get sick. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design toward innovative experiences. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Human-computer interaction. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Ontwerpen. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Virtual reality. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Virtuele werkelijkheid. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Virtuelle Realität |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Books |