Game User Experience And Player-Centered Design (Record no. 173485)
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000 -LEADER | |
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fixed length control field | 05171nam a22005775i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-030-37643-7 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | DE-He213 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240423125032.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr nn 008mamaa |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 200406s2020 sz | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9783030376437 |
-- | 978-3-030-37643-7 |
024 7# - OTHER STANDARD IDENTIFIER | |
Standard number or code | 10.1007/978-3-030-37643-7 |
Source of number or code | doi |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.9.U83 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.9.H85 |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | UYZ |
Source | bicssc |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | COM079010 |
Source | bisacsh |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | UYZ |
Source | thema |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 005.437 |
Edition number | 23 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 004.019 |
Edition number | 23 |
245 10 - TITLE STATEMENT | |
Title | Game User Experience And Player-Centered Design |
Medium | [electronic resource] / |
Statement of responsibility, etc | edited by Barbaros Bostan. |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2020. |
264 #1 - | |
-- | Cham : |
-- | Springer International Publishing : |
-- | Imprint: Springer, |
-- | 2020. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | XI, 496 p. 99 illus., 86 illus. in color. |
Other physical details | online resource. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
-- | cr |
-- | rdacarrier |
347 ## - | |
-- | text file |
-- | |
-- | rda |
490 1# - SERIES STATEMENT | |
Series statement | International Series on Computer, Entertainment and Media Technology, |
International Standard Serial Number | 2364-9488 |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Section 1: Cognition and Player Psychology -- Chapter 1: ERP Correlates of Working Memory Load in Excessive Video Game Players -- Chapter 2: Integrate: A Digital Game for Testing Conformity in Decision Making -- Chapter 3: Investigation of Response Inhibition in Excessive Video Game Playing: An Event-Related Potential Study -- Chapter 4: 4 Pillars Of Healthy Escapism In Games: Emotion Regulation, Mood Management, Coping And Recovery -- Chapter 5: User Experience and Motivation of Professional Video Game Players: A Case Study of E-sports in Turkey -- Section 2: Modelling and measuring Player Experience -- Chapter 6: Revisiting Heuristics for Evaluating Player Experience in Different Gaming Platforms: A Multi-Modal Approach -- Chapter 7: Developing Gaming Instinctual Motivation Scale (GIMS): Item Development and Pre-testing -- Chapter 8: The GEM Game Experience Model -- Chapter 9: Driven, Imaginative, and Casual Gameplay Experiences -- Chapter 10: Physiological Measures in Game User Research -- Section 3: Game Design and Player Experience -- Chapter 11: The Ethics of Game Experience -- Chapter 12: Death and Rebirth in Platformer Games -- Chapter 13: Player-Centered Design in Role-Playing Game Branching Dialogue Systems -- Chapter 14: Designing a Cad Enriched Empathy Game to Raise Awareness About Universal Design Principles: A Case Study -- Section 4: Case Studies of Computer Games -- Chapter 15: The Relationship Between Cohesive Game Design and Player Immersion: A Case Study of Original Versus Reboot Thief -- Chapter 16: Empathy and Choice in Story Driven Games: A Case Study of Telltale Games -- Chapter 17: Gender Representation and Diversity in Contemporary Video Games -- Chapter 18: A Deadly Game User Experience: The Case of #BlueWhaleChallenge -- Chapter 19: Exploring Experiental Spaces in Video Games: Case Studies of Papers Please, Beholder and Mirror's Edge -- Section 5: New Technologies and Player Experience -- Chapter 20: Immersiveness andUsability in VR: A Comparative Study of Monstrum and Fruit Ninja -- Chapter 21: Interactive Storytelling in Extended Reality: Concepts for the Design -- Chapter 22: Using AR Mechanics and Emergent Narratives to Tell Better Stories. |
520 ## - SUMMARY, ETC. | |
Summary, etc | This book aims to provide a comprehensive coverage of the basic components of game user experience and the fundamentals of player-centered design. The impact of game user experience on the game development cycles, as well as its impact on the entertainment and the educational value of a game will be covered with research findings and industry case studies. The evolution of game user experience in the new era of VR and AR will also be demonstrated. And finally, evaluations and validations of the different techniques for measuring game user experience will be followed by descriptions of how these measurements can be applied to a player-centered design. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Human-computer interaction. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Multimedia systems. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Cognitive psychology. |
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | User Interfaces and Human Computer Interaction. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Multimedia Information Systems. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Cognitive Psychology. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Bostan, Barbaros. |
Relator term | editor. |
Relator code | edt |
-- | http://id.loc.gov/vocabulary/relators/edt |
710 2# - ADDED ENTRY--CORPORATE NAME | |
Corporate name or jurisdiction name as entry element | SpringerLink (Online service) |
773 0# - HOST ITEM ENTRY | |
Title | Springer Nature eBook |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Display text | Printed edition: |
International Standard Book Number | 9783030376420 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Display text | Printed edition: |
International Standard Book Number | 9783030376444 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Display text | Printed edition: |
International Standard Book Number | 9783030376451 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
Uniform title | International Series on Computer, Entertainment and Media Technology, |
-- | 2364-9488 |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://doi.org/10.1007/978-3-030-37643-7">https://doi.org/10.1007/978-3-030-37643-7</a> |
912 ## - | |
-- | ZDB-2-SCS |
912 ## - | |
-- | ZDB-2-SXCS |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks-CSE-Springer |
No items available.