Data Analytics Approaches in Educational Games and Gamification Systems (Record no. 174284)

MARC details
000 -LEADER
fixed length control field 05321nam a22005295i 4500
001 - CONTROL NUMBER
control field 978-981-32-9335-9
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240423125113.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 190910s2019 si | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789813293359
-- 978-981-32-9335-9
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-981-32-9335-9
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number LB1028.3
072 #7 - SUBJECT CATEGORY CODE
Subject category code JNV
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code EDU000000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code JNV
Source thema
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 371.33
Edition number 23
245 10 - TITLE STATEMENT
Title Data Analytics Approaches in Educational Games and Gamification Systems
Medium [electronic resource] /
Statement of responsibility, etc edited by Ahmed Tlili, Maiga Chang.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2019.
264 #1 -
-- Singapore :
-- Springer Nature Singapore :
-- Imprint: Springer,
-- 2019.
300 ## - PHYSICAL DESCRIPTION
Extent XX, 255 p. 69 illus., 56 illus. in color.
Other physical details online resource.
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-- txt
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-- computer
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-- online resource
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-- text file
-- PDF
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490 1# - SERIES STATEMENT
Series statement Smart Computing and Intelligence,
International Standard Serial Number 2522-0896
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Section 1: Introduction -- Chapter 1: The Importance of Applying Data Analytics Approaches in Educational Games and Gamification Systems -- Section 2: Learning Analytics in Educational Games and Gamification Systems -- Chapter 2: Learning Analytics in Educational Games: Potentials, Approaches, Challenges -- Chapter 3: Assessing Motivational Factors through Learning Analytics in Digital Game-Based Learning -- Chapter 4: Supporting Team-Based Learning in Challenge-Based Game-Based Learning -- Chapter 5: Towards an Analytics Framework for Educational Mini Games across Subjects -- Chapter 6: Sequential Data Mining Approaches in Game Analytics -- Chapter 7: iMoodle: An Intelligent Gamified Moodle to Identify “at-Risk” Students -- Section 3: Academic Analytics and Learning Assessment in Educational Games and Gamification Systems -- Chapter 8: The Effect of 3D Board Game on Learning Human Internal Organs for the Elementary Students -- Chapter 9: Online Multiplayer Educational Game with Analytics (OMEGA) -- Chapter 10: Educational Gamification Improves Business Performances -- Chapter 11: Benefits of a Gamification Platform for Assessing the Development of Computational Thinking -- Section 4: Modeling Learners and Finding Individual Differences by Educational Games and Gamification Systems -- Chapter 12: Educational Games: Modeling Individual Differences of Learners -- Chapter 13: Learning Modeling and Analytics in Computational Thinking Games for Education -- Chapter 14: Towards a New Unobtrusive Approach for Learner Profiling Using Games -- Chapter 15: Considering Personal, Functional, Psychological, Temporal, Playful, Implementable and Evaluative Properties in Gamification: A Conceptual Approach -- Section 5: Conclusion -- Chapter 16: General Guidelines of Incorporating Learning Analytics in Educational Games and Gamification Systems.
520 ## - SUMMARY, ETC.
Summary, etc Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems. After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Educational technology.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Education
General subdivision Data processing.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Digital Education and Educational Technology.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computers and Education.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Tlili, Ahmed.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Chang, Maiga.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9789813293342
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9789813293366
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9789813293373
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Smart Computing and Intelligence,
-- 2522-0896
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-981-32-9335-9">https://doi.org/10.1007/978-981-32-9335-9</a>
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942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks-CSE-Springer

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