Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 (Record no. 178419)

MARC details
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001 - CONTROL NUMBER
control field 978-3-031-27639-2
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control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240423125500.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783031276392
-- 978-3-031-27639-2
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-3-031-27639-2
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.D3
072 #7 - SUBJECT CATEGORY CODE
Subject category code UN
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM021000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code UN
Source thema
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.7
Edition number 23
245 10 - TITLE STATEMENT
Title Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030
Medium [electronic resource] :
Remainder of title First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18–21, 2021, Revised Selected Papers /
Statement of responsibility, etc edited by Rodrigo Pereira dos Santos, Marcelo da Silva Hounsell.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2023.
264 #1 -
-- Cham :
-- Springer Nature Switzerland :
-- Imprint: Springer,
-- 2023.
300 ## - PHYSICAL DESCRIPTION
Extent X, 275 p. 49 illus., 28 illus. in color.
Other physical details online resource.
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-- computer
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-- online resource
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490 1# - SERIES STATEMENT
Series statement Communications in Computer and Information Science,
International Standard Serial Number 1865-0937 ;
Volume number/sequential designation 1702
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Challenges in Evaluating Players’ Interaction with Digital Games -- The pursuit of fun in digital games: From the sandpit to the console and beyond -- Business Model for Indie Studios in Game Software Ecosystems -- Games as Mediating Platforms in an Open and Digital World -- Balancing Game Elements, Learning, and Emotions in Game Design -- Enhancing Students’ Learning Experience through Gamification: Perspectives and Challenges -- Ethics and Games, ethical games and ethics in game -- Challenges for XR in Games -- Stimulation of the Executive Functions Mediated by Digital Games: Current Challenges in the School Context -- Perceptual Analysis of Computer Graphics Characters in Digital Entertainment -- Nine Challenges for Immersive Entertainment -- Strategies to Promote Stakeholders’ Autonomy while Creating Educational Digital Games.
520 ## - SUMMARY, ETC.
Summary, etc This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Database management.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Artificial intelligence.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Image processing
General subdivision Digital techniques.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer vision.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer engineering.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer networks .
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Database Management System.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Artificial Intelligence.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Imaging, Vision, Pattern Recognition and Graphics.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Engineering and Networks.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Santos, Rodrigo Pereira dos.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Hounsell, Marcelo da Silva.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783031276385
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783031276408
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Communications in Computer and Information Science,
-- 1865-0937 ;
Volume number/sequential designation 1702
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-031-27639-2">https://doi.org/10.1007/978-3-031-27639-2</a>
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Koha item type eBooks-CSE-Springer

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