Animated Problem Solving (Record no. 184801)
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000 -LEADER | |
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fixed length control field | 05234nam a22005415i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-030-85091-3 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | DE-He213 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240423130058.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr nn 008mamaa |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 220113s2022 sz | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9783030850913 |
-- | 978-3-030-85091-3 |
024 7# - OTHER STANDARD IDENTIFIER | |
Standard number or code | 10.1007/978-3-030-85091-3 |
Source of number or code | doi |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.758 |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | UMZ |
Source | bicssc |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | COM051230 |
Source | bisacsh |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | UMZ |
Source | thema |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 005.1 |
Edition number | 23 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Morazán, Marco T. |
Relator term | author. |
Relator code | aut |
-- | http://id.loc.gov/vocabulary/relators/aut |
245 10 - TITLE STATEMENT | |
Title | Animated Problem Solving |
Medium | [electronic resource] : |
Remainder of title | An Introduction to Program Design Using Video Game Development / |
Statement of responsibility, etc | by Marco T. Morazán. |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2022. |
264 #1 - | |
-- | Cham : |
-- | Springer International Publishing : |
-- | Imprint: Springer, |
-- | 2022. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | XIX, 688 p. 200 illus., 88 illus. in color. |
Other physical details | online resource. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
-- | cr |
-- | rdacarrier |
347 ## - | |
-- | text file |
-- | |
-- | rda |
490 1# - SERIES STATEMENT | |
Series statement | Texts in Computer Science, |
International Standard Serial Number | 1868-095X |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Part I: The Basics of Problem Solving with a Computer -- 1. The Science of Problem Solving -- 2. Expressions and Data Types -- 3. The Nature of Functions -- 4. Aliens Attack Version 0 -- 5. Making Decisions -- 6. Aliens Attack Version 1 -- Part II: Compound Data of Finite Size -- 7. Structures -- 8. Defining Structures -- 9. Aliens Attack Version 2.-10. Structures and Variety -- 1.1 Aliens Attack Version 3 -- Part III: Compound Data of Arbitrary Size -- 12. Lists -- 13. List Processing -- 14. Natural Numbers -- 15. Interval Processing -- 16. Aliens Attack Version 4 -- 17. Binary Trees -- 18 -- Mutually Recursive Data -- 19 -- Processing Multiple Inputs of Arbitrary Size -- Part IV: Abstraction -- 20. Functional Abstraction -- 21. Encapsulation -- 22. Lambda Expressions -- 23. Aliens Attack Version 5 -- 24. For-Loops and Pattern Matching -- 25. Interfaces and Objects -- Part V: Distributed Programming -- 26. Introduction to Distributed Programming -- 27. Aliens Attack Version 6 -- 28. Aliens Attack Version 7 -- 29. Aliens Attack Version 8 -- Part VI: Epilogue -- 30. Advice for Future Steps. |
520 ## - SUMMARY, ETC. | |
Summary, etc | This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better–like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size likee.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Software engineering. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer programming. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer games |
General subdivision | Programming. |
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Software Engineering. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Programming Techniques. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Game Development. |
710 2# - ADDED ENTRY--CORPORATE NAME | |
Corporate name or jurisdiction name as entry element | SpringerLink (Online service) |
773 0# - HOST ITEM ENTRY | |
Title | Springer Nature eBook |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Display text | Printed edition: |
International Standard Book Number | 9783030850906 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Display text | Printed edition: |
International Standard Book Number | 9783030850920 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Display text | Printed edition: |
International Standard Book Number | 9783030850937 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
Uniform title | Texts in Computer Science, |
-- | 1868-095X |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://doi.org/10.1007/978-3-030-85091-3">https://doi.org/10.1007/978-3-030-85091-3</a> |
912 ## - | |
-- | ZDB-2-SCS |
912 ## - | |
-- | ZDB-2-SXCS |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks-CSE-Springer |
No items available.