Animated Problem Solving (Record no. 184801)

MARC details
000 -LEADER
fixed length control field 05234nam a22005415i 4500
001 - CONTROL NUMBER
control field 978-3-030-85091-3
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240423130058.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220113s2022 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783030850913
-- 978-3-030-85091-3
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-3-030-85091-3
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.758
072 #7 - SUBJECT CATEGORY CODE
Subject category code UMZ
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM051230
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code UMZ
Source thema
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.1
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Morazán, Marco T.
Relator term author.
Relator code aut
-- http://id.loc.gov/vocabulary/relators/aut
245 10 - TITLE STATEMENT
Title Animated Problem Solving
Medium [electronic resource] :
Remainder of title An Introduction to Program Design Using Video Game Development /
Statement of responsibility, etc by Marco T. Morazán.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2022.
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2022.
300 ## - PHYSICAL DESCRIPTION
Extent XIX, 688 p. 200 illus., 88 illus. in color.
Other physical details online resource.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
490 1# - SERIES STATEMENT
Series statement Texts in Computer Science,
International Standard Serial Number 1868-095X
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Part I: The Basics of Problem Solving with a Computer -- 1. The Science of Problem Solving -- 2. Expressions and Data Types -- 3. The Nature of Functions -- 4. Aliens Attack Version 0 -- 5. Making Decisions -- 6. Aliens Attack Version 1 -- Part II: Compound Data of Finite Size -- 7. Structures -- 8. Defining Structures -- 9. Aliens Attack Version 2.-10. Structures and Variety -- 1.1 Aliens Attack Version 3 -- Part III: Compound Data of Arbitrary Size -- 12. Lists -- 13. List Processing -- 14. Natural Numbers -- 15. Interval Processing -- 16. Aliens Attack Version 4 -- 17. Binary Trees -- 18 -- Mutually Recursive Data -- 19 -- Processing Multiple Inputs of Arbitrary Size -- Part IV: Abstraction -- 20. Functional Abstraction -- 21. Encapsulation -- 22. Lambda Expressions -- 23. Aliens Attack Version 5 -- 24. For-Loops and Pattern Matching -- 25. Interfaces and Objects -- Part V: Distributed Programming -- 26. Introduction to Distributed Programming -- 27. Aliens Attack Version 6 -- 28. Aliens Attack Version 7 -- 29. Aliens Attack Version 8 -- Part VI: Epilogue -- 30. Advice for Future Steps.
520 ## - SUMMARY, ETC.
Summary, etc This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better–like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size likee.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Software engineering.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Software Engineering.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Programming Techniques.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Game Development.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783030850906
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783030850920
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783030850937
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Texts in Computer Science,
-- 1868-095X
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-030-85091-3">https://doi.org/10.1007/978-3-030-85091-3</a>
912 ## -
-- ZDB-2-SCS
912 ## -
-- ZDB-2-SXCS
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks-CSE-Springer

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