Animated Program Design (Record no. 185010)
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000 -LEADER | |
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fixed length control field | 04580nam a22005415i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-031-04317-8 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | DE-He213 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240423130109.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr nn 008mamaa |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 220923s2022 sz | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9783031043178 |
-- | 978-3-031-04317-8 |
024 7# - OTHER STANDARD IDENTIFIER | |
Standard number or code | 10.1007/978-3-031-04317-8 |
Source of number or code | doi |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.758 |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | UMZ |
Source | bicssc |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | COM051230 |
Source | bisacsh |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | UMZ |
Source | thema |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 005.1 |
Edition number | 23 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Morazán, Marco T. |
Relator term | author. |
Relator code | aut |
-- | http://id.loc.gov/vocabulary/relators/aut |
245 10 - TITLE STATEMENT | |
Title | Animated Program Design |
Medium | [electronic resource] : |
Remainder of title | Intermediate Program Design Using Video Game Development / |
Statement of responsibility, etc | by Marco T. Morazán. |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2022. |
264 #1 - | |
-- | Cham : |
-- | Springer International Publishing : |
-- | Imprint: Springer, |
-- | 2022. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | XIX, 514 p. 1 illus. |
Other physical details | online resource. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
-- | cr |
-- | rdacarrier |
347 ## - | |
-- | text file |
-- | |
-- | rda |
490 1# - SERIES STATEMENT | |
Series statement | Texts in Computer Science, |
International Standard Serial Number | 1868-095X |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Part I: Basic Problem Solving and Program Design -- 1. The Science of Problem Solving -- 2. The N-Puzzle Problem -- 3. Randomness -- Part II: Generative Recursion -- 4. Introduction to Generative Recursion -- 5. Sorting -- 6. Searching -- 7. N-Puzzle Version 2 -- 8. N-Puzzle Version 3 -- Part III: Accumulative Recursion -- 9. Accumulators -- 10. N-Puzzle Versions 4 and 5 -- 11. Iteration -- 12. N-Puzzle Version 6 -- 13. Continuation-Passing Style -- Part IV: Mutation -- 14. Sharing Values -- 15. Mutation Sequencing -- 16. Vectors -- 17. In-Place Operations -- 18. The Chicken and the Egg Paradox -- Part V: Epilogue -- 19. Where to go from here. |
520 ## - SUMMARY, ETC. | |
Summary, etc | This textbook presents a systematic methodology for program development by using design recipes, i.e. a series of steps, each with a specific outcome, that takes a problem solver from a problem statement to a working and tested programmed solution. It introduces the reader to generative recursion, heuristic searching, accumulative recursion, tail recursion, iteration, mutation, loops, program correctness, and vectors. It uses video game development to make the content fun while at the same time teaching problem-solving techniques. The book is divided into four parts. Part I presents introductory material on basic problem solving and program design. It starts by reviewing the basic steps of a design recipe using structural recursion on a list. It then proceeds to review code refactoring–a common technique used to refine programs when a better or more elegant way is found to solve a problem–and introduces the reader to randomness. Next, Part II explores a new type of recursioncalled generative recursion. It navigates the reader through examples involving fractal image generation, efficient sorting, and efficient searching techniques such as binary, depth-first, and breadth-first search. Part III then explores a new type of recursion called accumulative (or accumulator) recursion. Examples used include finding a path in a graph, improving insertion sorting, and list-folding operations. Finally, Part IV explores mutation. To aid the reader in properly sequencing mutations it presents Hoare Logic and program correctness. In addition, it introduces vectors, vector processing, in-place operations, and circular data. Throughout the whole book complexity analysis and empirical experimentation is used to evaluate solutions. This textbook targets undergraduates at all levels as well as graduate students wishing to learn about program design. It details advanced types of recursion, a disciplined approach to the use of mutation, and illustratesthe design process by developing a video game exploiting iterative refinement. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Software engineering. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer programming. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer games |
General subdivision | Programming. |
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Software Engineering. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Programming Techniques. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Game Development. |
710 2# - ADDED ENTRY--CORPORATE NAME | |
Corporate name or jurisdiction name as entry element | SpringerLink (Online service) |
773 0# - HOST ITEM ENTRY | |
Title | Springer Nature eBook |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Display text | Printed edition: |
International Standard Book Number | 9783031043161 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Display text | Printed edition: |
International Standard Book Number | 9783031043185 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Display text | Printed edition: |
International Standard Book Number | 9783031043192 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
Uniform title | Texts in Computer Science, |
-- | 1868-095X |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://doi.org/10.1007/978-3-031-04317-8">https://doi.org/10.1007/978-3-031-04317-8</a> |
912 ## - | |
-- | ZDB-2-SCS |
912 ## - | |
-- | ZDB-2-SXCS |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks-CSE-Springer |
No items available.