Virtual Worlds (Record no. 188837)

MARC details
000 -LEADER
fixed length control field 06073nam a22005775i 4500
001 - CONTROL NUMBER
control field 978-3-540-68686-6
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240423132532.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 121227s1998 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783540686866
-- 978-3-540-68686-6
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/3-540-68686-X
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number T385
072 #7 - SUBJECT CATEGORY CODE
Subject category code UML
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM012000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code UML
Source thema
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
Edition number 23
245 10 - TITLE STATEMENT
Title Virtual Worlds
Medium [electronic resource] :
Remainder of title First International Conference, VW’98 Paris, France, July 1–3, 1998 Proceedings /
Statement of responsibility, etc edited by Jean-Claude Heudin.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 1998.
264 #1 -
-- Berlin, Heidelberg :
-- Springer Berlin Heidelberg :
-- Imprint: Springer,
-- 1998.
300 ## - PHYSICAL DESCRIPTION
Extent XII, 412 p. 255 illus., 101 illus. in color.
Other physical details online resource.
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-- text
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-- computer
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-- rdamedia
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-- online resource
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-- text file
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490 1# - SERIES STATEMENT
Series statement Lecture Notes in Artificial Intelligence,
International Standard Serial Number 2945-9141 ;
Volume number/sequential designation 1434
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Invited Paper -- Real Face Communication in a Virtual World -- Virtual Reality (1) -- Animated Impostors for Real-Time Display of Numerous Virtual Humans -- Can We Define Virtual Reality? The M R IC Model -- Distortion in Distributed Virtual Environments -- VRML Based Behaviour Database Editor -- Virtual Reality (2) -- The Scan&Track Virtual Environment -- CyberGlass: Vision-Based VRML2 Navigator -- Work Task Analysis and Selection of Interaction Devices in Virtual Environments -- Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environments -- Virtual Reality (3) -- Interactive Movie: A Virtual World with Narratives -- Real-Image-Based Virtual Studio -- Pop-Out Videos -- Color Segmentation and Color Correction Using Lighting and White Balance Shifts -- Invited Paper -- Designing Emergence in Animated Artificial Life Worlds -- Artificial Life -- ALife Meets Web: Lessons Learned -- Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behaviours -- Nerve Garden: A Public Terrarium in Cyberspace -- A Two Dimensional Virtual World to Explain the Genetic Code Structure? -- Multi-Agent -- Grounding Agents in EMud Artificial Worlds -- Towards Virtual Experiment Laboratories: How Multi-Agent Simulations Can Cope with Multiple Scales of Analysis and Viewpoints -- A Model for the Evolution of Environments -- ARéVi: A Virtual Reality Multiagent Platform -- Complexity -- Investigating the Complex with Virtual Soccer -- Webots: Symbiosis Between Virtual and Real Mobile Robots -- Vision Sensors on the Webots Simulator -- Grounding Virtual Worlds in Reality -- Applications (1) -- Growing Virtual Communities in 3D Meeting Spaces -- A Mixed 2D/3D Interface for Music Spatialization -- Organizing Information in 3D -- Human Centered Virtual Interactive Image World for ImageRetrieval -- Applications (2) -- Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE System -- The Development of an Intelligent Haulage Truck Simulator for Improving the Safety of Operation in Surface Mines -- Navigation in Large VR Urban Models -- Virtual Worlds and Art -- Art and Virtual Worlds -- Las Meninas in VR: Storytelling and the Illusion in Art -- Mitologies: Medieval Labyrinth Narratives in Virtual Reality -- Aggregate Worlds: Virtual Architecture Aftermath -- Zeuxis vs RealityEngine: Digital Realism and Virtual Worlds -- Avatars: New Fields of Implication.
520 ## - SUMMARY, ETC.
Summary, etc 1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange “physical” laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual reality. The emergence of industry standards such as VRML [1] is an illustra tion of this growing interest. At the same time, the field of Artificial Life has ad dressed and modeled complex phenomena such as self organization, reproduction, development, and evolution of artificial life like systems [2]. One of the most popular works in this field has been Tierra designed by Tom Ray: an environment producing synthetic organisms based on a computer metaphor of organic life in which CPU time is the “energy” resource and memory is the “material” resource [3]. Memory is or ganized into informational patterns that exploit CPU time for self replication. Muta tion generates new forms, and evolution proceeds by natural selection as different creatures compete for CPU time and memory space.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Artificial intelligence.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Multimedia systems.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Application software.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Graphics.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Artificial Intelligence.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Multimedia Information Systems.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer and Information Systems Applications.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Heudin, Jean-Claude.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783540647805
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783662167328
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Lecture Notes in Artificial Intelligence,
-- 2945-9141 ;
Volume number/sequential designation 1434
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/3-540-68686-X">https://doi.org/10.1007/3-540-68686-X</a>
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942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks-CSE-Springer

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