The SuperCollider book
Material type: TextPublication details: Cambridge, Massachusetts. : MIT Press, ©2011.Description: xvii, 756 p. : ill. ; 24 cmISBN:- 9780262232692
- 781.345 22 WIL-S
- ML74.4.S86 S86 2011
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Books | IIITD Reference | Design | REF 781.345 WIL-S (Browse shelf(Opens below)) | Available | 010357 |
Browsing IIITD shelves, Shelving location: Reference, Collection: Design Close shelf browser (Hides shelf browser)
REF 779.9305 GRE-L Generation wealth | REF 779.951 COO-M Mathematicians : | REF 780 ROA-C The computer music tutorial | REF 781.345 WIL-S The SuperCollider book | REF 792.023 SCH-D The director's toolkit : | REF 792.025 OLI-D Digital media, projection design & technology for theatre | REF 794.815 LIL-B The big bad world of concept art for video games : |
Includes bibliographical references and indexes.
Machine generated contents note: Tutorials -- 1.Beginner's Tutorial / David Cottle -- 2.The Unit Generator / Joshua Parmenter -- 3.Composition with SuperCollider / Julio d'Escrivan -- 4.Ins and Outs: SuperCollider and External Devices / Till Bovermann -- 5.Programming in SuperCollider / Iannis Zannos -- 6.Events and Patterns / Ron Kuivila -- 7.Just-in-Time Programming / Alberto de Campo -- 8.Object Modeling / Till Bovermann -- Platforms and GUI -- 9.Mac OSX GUI / Jan Trutzschler von Falkenstein -- 10.SwingOSC / Hanns Holger Rutz -- 11.SuperCollider on Windows / Christopher Frauenberger -- 12."Collision with the Penguin": SuperCollider on Linux / Marije A. J. Baalman -- Practical Applications -- 13.Sonification and Auditory Display in SuperCollider / Christopher Frauenberger -- 14.Spatialization with SuperCollider / Scott Wilson -- 15.Machine Listening in SuperCollider / Nick Collins -- 16.Microsound / Alberto de Campo -- 17.Alternative Tunings with SuperCollider / Fabrice Mogini -- 18.Non-Real-Time Synthesis and Object-Oriented Composition / Joshua Parmenter -- Projects and Perspectives -- 19.A Binaural Simulation of Varese's Poeme Electronique / Andrea Valle -- 20.High-Level Structures for Live Performance: dewdrop lib and chucklib / James Harkins -- 21.Interface Investigations / Thor Magnusson -- 22.SuperCollider in Japan / Takeko Akamatsu -- 23.Dialects, Constraints, and Systems within Systems / Alberto de Campo -- Developer Topics -- 24.The SuperCollider Language Implementation / Stefan Kersten -- 25.Writing Unit Generator Plug-ins / Dan Stowell -- 26.Inside scsynth / Ross Bencina.
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