The rules of programming : how to write better code
Material type: TextPublication details: O'Reilly, New Delhi : ©2023Description: xiv, 327 p. : ill. ; 22 cmISBN:- 9789355423788
- 005.1 ZIM-R
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
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Books | IIITD General Stacks | Computer Science and Engineering | 005.1 ZIM-R (Browse shelf(Opens below)) | Available | 012053 |
Browsing IIITD shelves, Shelving location: General Stacks, Collection: Computer Science and Engineering Close shelf browser (Hides shelf browser)
005.1 WIE-D Design science methodology for information systems and software engineering | 005.1 WIN-S Software engineering at Google : | 005.1 WIR-A Algorithms + data structures = programs | 005.1 ZIM-R The rules of programming : | 005.101 BOS-A The art of readable code: | 005.101 BOS-A The art of readable code: | 005.101 BOS-A The art of readable code: |
Includes bibliographical references and index.
Rule 1 | As Simple as Possible, but No Simpler Rule 2 | Bugs Are Contagious Rule 3 | A Good Name Is the Best Documentation Rule 4 | Generalization Takes Three Examples Rule 5 | The First Lesson of Optimization Is
Don’t Optimize Rule 6 | Code Reviews Are Good for Three Reasons Rule 7 | Eliminate Failure Cases Rule 8 | Code That Isn’t Running Doesn’t Work Rule 9 | Write Collapsible Code Rule 11 | Is It Twice as Good? Rule 12 | Big Teams Need Strong Conventions Rule 13 | Find the Pebble That Started the Avalanche Rule 14 | Code Comes in Four Flavors Rule 15 | Pull the Weeds Rule 16 | Work Backward from Your Result, Not Forward from
Your Code Rule 17 | Sometimes the Bigger Problem Is
Easier to Solve Rule 18 | Let Your Code Tell Its Own Story Rule 19 | Rework in Parallel Rule 20 | Do the Math Rule 21 | Sometimes You Just Need to Hammer the Nails
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