Understanding augmented reality : concepts and applications
Material type: TextPublication details: New York : Morgan Kaufmann, ©2013Description: xxiv, 272 p. : ill. (chiefly col.) ; 24 cmISBN:- 9780240824086
- 006.8 23 CRA-U
- QA76.9.A94 C73 2013
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | Course reserves |
---|---|---|---|---|---|---|---|---|
Books | IIITD Reference | Design | REF 006.8 CRA-U (Browse shelf(Opens below)) | Not for loan | 012192 |
Browsing IIITD shelves, Shelving location: Reference, Collection: Design Close shelf browser (Hides shelf browser)
REF 006.7 STE-I Interaction design : | REF 006.7 STE-I Interaction Design : | REF 006.7 VAN-D The design of sites : | REF 006.8 CRA-U Understanding augmented reality : | REF 006.8 JAR-V The VR book : | REF 006.8 LIN-A Augmented reality for developers : | REF 152.14 WAR-V Visual thinking for design |
Includes index.
Machine generated contents note: Chapter 1 What is Augmented Reality? Chapter 2 Augmented Reality Concepts Chapter 3 Content is Key! Augmented Reality Content Chapter 4 Augmented Reality Hardware Chapter 5 Augmented Reality Software Chapter 6 Interaction in Augmented Reality Chapter 7 Mobile Augmented Reality Chapter 8 Augmented Reality Applications Chapter 9 The future of Augmented Reality .
"Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"--
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