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The complete guide to Blender graphics, vol. II

By: Material type: TextTextPublication details: London : CRC Press, ©2024Edition: 8th edDescription: xvi, 355 p. : ill. col. ; 24 cmISBN:
  • 9781032510552
Subject(s): Additional physical formats: Online version:: Complete guide to Blender graphics Eighth edition.DDC classification:
  • 777.7 23/eng/20230724 BLA-C
LOC classification:
  • TR897.7 .B573 2024
Contents:
CH01 Objects in the 3D View Editor CH02 Editing & Add-Ons CH03 Editing with Generate Modifiers CH04 Editing with Deform Modifiers CH05 Editing Using Curves CH06 Material Assignment CH07 Rendering CH08 Animation CH09 Constraints CH10 Armatures & Character Rigging CH11 Shape Keys & Action Editors CH12 Particle Systems CH13 Physics and Simulation CH14 Dynamic Paint CH15 Geometry Nodes CH16 Drivers Ch17 Non Linear Animation CH18 Rigging – Rigify – Animbox CH19 Blender Render Engines
Summary: "BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.3.0, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation. The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil"--
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds Course reserves
Books Books IIITD Reference Design REF 777.7 BLA-C (Browse shelf(Opens below)) Not for loan 012643

3D Creation for Extended Reality (XR) (New) UG/PG (REST) WNT24

Total holds: 0

Includes bibliographical references and index.

CH01 Objects in the 3D View Editor

CH02 Editing & Add-Ons

CH03 Editing with Generate Modifiers

CH04 Editing with Deform Modifiers

CH05 Editing Using Curves

CH06 Material Assignment

CH07 Rendering

CH08 Animation

CH09 Constraints

CH10 Armatures & Character Rigging

CH11 Shape Keys & Action Editors

CH12 Particle Systems
CH13 Physics and Simulation
CH14 Dynamic Paint

CH15 Geometry Nodes

CH16 Drivers

Ch17 Non Linear Animation

CH18 Rigging – Rigify – Animbox

CH19 Blender Render Engines

"BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.3.0, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation. The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil"--

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