HCI in Work and Learning, Life and Leisure [electronic resource] : 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010, Klagenfurt, Austria, November 4-5, 2010. Proceedings /
Material type: TextSeries: Programming and Software Engineering ; 6389Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2010Edition: 1st ed. 2010Description: XVIII, 532 p. 144 illus. online resourceContent type:- text
- computer
- online resource
- 9783642166075
- Application software
- Artificial intelligence
- Information storage and retrieval systems
- User interfaces (Computer systems)
- Human-computer interaction
- Computer networks
- Medical informatics
- Computer and Information Systems Applications
- Artificial Intelligence
- Information Storage and Retrieval
- User Interfaces and Human Computer Interaction
- Computer Communication Networks
- Health Informatics
- 005.3 23
- QA76.76.A65
Psychological Factors of HCI -- Mapping the Users’ Problem Solving Strategies in the Participatory Design of Visual Analytics Methods -- User-Centered Design of Preference Elicitation Interfaces for Decision Support -- “Same Same but Different” How Service Contexts of Mobile Technologies Shape Usage Motives and Barriers -- Social Acceptance of Negotiation Support Systems -- e-Health and HCI -- Chances of Increasing Youth Health Awareness through Mobile Wellness Applications -- A Small but Significant Difference – The Role of Gender on Acceptance of Medical Assistive Technologies -- Discount User-Centered e-Health Design: A Quick-but-not-Dirty Method -- Towards a Pattern Language Approach to Sharing Experiences in Healthcare Technology Evaluations -- Enhancing the Quality of Life of Elderly People -- Potential of e-Travel Assistants to Increase Older Adults’ Mobility -- Making the Wii at Home: Game Play by Older People in Sheltered Housing -- Designing for Older People: A Case Study in a Retirement Home -- Supporting Fellow Humans with Special Needs -- User Centered Interaction Design for Mobile Applications Focused on Visually Impaired and Blind People -- E-Learning Accessibility for the Deaf and Hard of Hearing - Practical Examples and Experiences -- Enhancing Digital Inclusion with an English Pseudo-syllabic Keyboard -- Teaching and Virtual/Mobile Learning -- LDS: Computer-Based Lesson Development System for Teaching Computer Science -- Enhancing Virtual Reality Learning Environments with Adaptivity: Lessons Learned -- Mobile Learning and Commuting: Contextual Interview and Design of Mobile Scenarios -- Enhanced and New Methods in HCI Research -- The XAOS Metric – Understanding Visual Complexity as Measure of Usability -- Context Information in Guiding Visual Search: The Role ofColor and Orientation -- Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research -- Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010) -- International Workshop on Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010) -- Following the White Rabbit – A Robot Rabbit as Vocabulary Trainer for Beginners of English -- Learning Flow Management and Semantic Data Exchange between Blog-Based Personal Learning Environments -- Educational Complexity: Centrality of Design and Monitoring of the Experience -- Designing Usable Educational Material for English Courses Supported by Mobile Devices -- Enhancing the Learning Experience: Preliminary Framework for User Individual Differences -- Interactive Multimedia Applications (WIMA) -- Scene Segmentation in Artistic Archive Documentaries -- Issues in Designing Novel Applications for Emerging Multimedia Technologies -- Metadata Aggregation for Personalized Music Playlists -- Instant Video Browsing: A Tool for Fast Non-sequential Hierarchical Video Browsing -- An Experimental Investigation of the Akamai Adaptive Video Streaming -- A Social Approach to Image Re-targeting Based on an Interactive Game -- Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches -- Tutorial -- iPhone/iPad Human Interface Design -- Posters -- On the Paradigm Shift of Search on Mobile Devices: Some Remarks on User Habits -- Leveraging the Semantic Web for Intelligent and Adaptive Education -- Semantic Mash-Up Personal and Pervasive Learning Environments (SMupple) -- Model of a Touchscreen Interaction Benchmark Test Supporting Usability Awareness in Mobile Application Development Process -- Information System User Interface Complexity -- e-Health and HCI.-Technical Expertise and Its Influence on the Acceptance of Future Medical Technologies: What Is Influencing What to Which Extent?.
There are no comments on this title.