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Modelling Puzzles in First Order Logic [electronic resource] /

By: Contributor(s): Material type: TextTextPublisher: Cham : Springer International Publishing : Imprint: Springer, 2021Edition: 1st ed. 2021Description: XV, 338 p. 208 illus., 93 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783030625474
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 005.131 23
LOC classification:
  • QA267-268.5
Online resources:
Contents:
Preface -- Getting Started with Prover9 and Mace4 -- Micro Arithmetic Puzzles -- Strange Numbers -- Practical Puzzles -- Lady and Tigers -- Einstein Puzzles -- Island of Truth -- Love and Marriage -- Grid Puzzles -- Japanese Puzzles -- Russian Puzzles -- Polyomino Puzzles -- Self-reference and Other Puzzles -- Epigraph in Natural Language.
In: Springer Nature eBookSummary: Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills. This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles. Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution. This concise and easy-to-follow textbook is a much-neededsupport tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses. .
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Preface -- Getting Started with Prover9 and Mace4 -- Micro Arithmetic Puzzles -- Strange Numbers -- Practical Puzzles -- Lady and Tigers -- Einstein Puzzles -- Island of Truth -- Love and Marriage -- Grid Puzzles -- Japanese Puzzles -- Russian Puzzles -- Polyomino Puzzles -- Self-reference and Other Puzzles -- Epigraph in Natural Language.

Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills. This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles. Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution. This concise and easy-to-follow textbook is a much-neededsupport tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses. .

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