Design, Learning, and Innovation [electronic resource] : 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings /
Material type: TextSeries: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 366Publisher: Cham : Springer International Publishing : Imprint: Springer, 2021Edition: 1st ed. 2021Description: X, 209 p. 17 illus. online resourceContent type:- text
- computer
- online resource
- 9783030784485
- Telecommunication
- Computer engineering
- Computer networks
- Application software
- Education -- Data processing
- Computer vision
- Communications Engineering, Networks
- Computer Engineering and Networks
- Computer and Information Systems Applications
- Computers and Education
- Computer Engineering and Networks
- Computer Vision
- 621.382 23
- TK5101-5105.9
The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students’ Learning Motivation, Attitude, and Satisfaction -- Potentiating Digital Educational Environments through Data Analytics -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- Towards the development of AI based generative design tools and applications -- A model approach for an automatic clothing combination system for blind people -- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth -- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces -- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers’ Evaluation of Educational Game apps -- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy -- Designing a learning robot to encourage collaboration between children -- Learning strategies among students during the sudden transition to online teaching in a PBL-university -- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students’ Motivation amid the COVID-19.
This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.
There are no comments on this title.