Innovative Technologies and Learning [electronic resource] : 4th International Conference, ICITL 2021, Virtual Event, November 29 – December 1, 2021, Proceedings /
Material type: TextSeries: Information Systems and Applications, incl. Internet/Web, and HCI ; 13117Publisher: Cham : Springer International Publishing : Imprint: Springer, 2021Edition: 1st ed. 2021Description: XVI, 602 p. 187 illus., 166 illus. in color. online resourceContent type:- text
- computer
- online resource
- 9783030915407
- Education -- Data processing
- Application software
- Social sciences -- Data processing
- Artificial intelligence
- Computer engineering
- Computer networks
- Computers and Education
- Computer and Information Systems Applications
- Computer Application in Social and Behavioral Sciences
- Artificial Intelligence
- Computer Engineering and Networks
- 371.334 23
- LB1028.43-1028.75
Artificial Intelligence in Education -- sign Framework and Model for Innovative learning -- Education Practice Issues and Trends -- Educational Gamification and Game-based Learning.-nnovative Technologies and Pedagogies Enhanced Learning -- Multimedia Technology Enhanced Learning -- Online Course and Web-Based Environment; and Science -- Technology, Engineering, Arts and Design, and Mathematics.
This book constitutes the refereed proceedings of the 4th International Conference on Innovative Technologies and Learning, ICITL 2021, held in November/December 2021. Due to COVID-19 pandemic the conference was held virtually. The 59 full papers presented together with 2 short papers were carefully reviewed and selected from 110 submissions. The papers are organized in the following topical sections: Artificial Intelligence in Education; Augmented, Virtual and Mixed Reality in Education; Computational Thinking in Education; Design Framework and Model for Innovative learning; Education Practice Issues and Trends; Educational Gamification and Game-based Learning; Innovative Technologies and Pedagogies Enhanced Learning; Multimedia Technology Enhanced Learning; Online Course and Web-Based Environment; and Science, Technology, Engineering, Arts and Design, and Mathematics.
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