Motion in Games [electronic resource] : 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings /
Material type: TextSeries: Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 7060Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011Edition: 1st ed. 2011Description: XII, 460 p. 202 illus., 174 illus. in color. online resourceContent type:- text
- computer
- online resource
- 9783642250903
- Image processing -- Digital techniques
- Computer vision
- Application software
- Artificial intelligence
- User interfaces (Computer systems)
- Human-computer interaction
- Computer simulation
- Algorithms
- Computer Imaging, Vision, Pattern Recognition and Graphics
- Computer and Information Systems Applications
- Artificial Intelligence
- User Interfaces and Human Computer Interaction
- Computer Modelling
- Algorithms
- 006 23
- TA1501-1820
- TA1634
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This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
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