A first course in scientific computing : symbolic, graphic, and numeric modeling using Maple, Java, Mathematica, and Fortran90
Material type: TextPublication details: New Delhi : Overseas Press, c2005.Description: xxiv, 481 p. : ill. ; 27 cm. + 1 CD-ROM (4 3/4 in.)ISBN:- 9788189938772
- 502.85 22 LAN-F
- Q183.9 .L36 2005
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Books | IIITD Reference | Mathematics | REF 502.85 LAN-F (Browse shelf(Opens below)) | Available | 003981 |
Browsing IIITD shelves, Shelving location: Reference, Collection: Mathematics Close shelf browser (Hides shelf browser)
REF 517 HAR-I Inequalities | REF 006.3 KOR-B Bayesian artificial intelligence | REF 501.51 HER-M Mathematical modeling in science and engineering : | REF 502.85 LAN-F A first course in scientific computing : | REF 507.117 UNI-R Reshaping the graduate education of scientists and engineers : | REF 507.2 MAN-S The statistical analysis of experimental data | REF 510 BOL-A The art of mathematics : coffee time in Memphis |
Includes bibliographical references (p. [471]-475) and index.
Maple (or mathematica) by doing -- Getting started with Maple -- Numbers, expressions, functions; rocket golf -- Visualizing data, abstract types; electric fields -- Solving equations, differentiation; towers -- Integration; power and energy usage (also 14) -- Matrices and vectors; rotation -- Searching, programming; dispsticks -- Java (or Fortran90) by doing -- Getting started with Java -- Data types, limits, methods; rocket golf -- Visualization with Java, classes, packages -- Flow control via logic; projectiles -- Java input and output -- Numerical integration; power and energy usage -- Differential equations with Java and Maple -- Object-oriented programming; complex currents -- Arrays: vectors, matrices; rigid-body rotations -- Advanced objects; baton projectiles -- Discrete math, arrays as bins, bug dynamics -- 2-D arrays: file I/O, PDEs; realistic capacitor -- Web computing, applets, primitive graphics -- Latex for text -- Latex for mathematics -- Appendix A. Glossary -- Appendix B. Maple quick reference, debugging help -- Appendix C. Java quick reference and installing software.
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