Getting started in 3D with 3ds max model, texture, rig, animate, and aender in 3ds max
Material type: TextPublication details: Philadelphia : Focal press, c2013Description: xii, 505pISBN:- 9780240823959
- 006.693 23 BOA-G
- TR897.7
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Books | IIITD Reference | Computer Science and Engineering | REF 006.693 BOA-G (Browse shelf(Opens below)) | Available | 004165 |
Total holds: 0
Browsing IIITD shelves, Shelving location: Reference, Collection: Computer Science and Engineering Close shelf browser (Hides shelf browser)
REF 006.663 COU-D Designing scientific applications on GPUs | REF 006.67 HEA-C Computer graphics : | REF 006.67 THO-V Visual perception from a computer graphics perspective | REF 006.693 BOA-G Getting started in 3D with 3ds max | REF 006.693 ENG-R Real-time volume graphics | REF 006.693 MAT-V 3d video and its applications | REF 006.693 PEA-I 3d imaging, analysis and applications |
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