Advances in Computer Games [electronic resource] : 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers /
Material type: TextSeries: Theoretical Computer Science and General Issues ; 4250Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2006Edition: 1st ed. 2006Description: XIV, 273 p. online resourceContent type:- text
- computer
- online resource
- 9783540488897
- Computer science
- Computer science -- Mathematics
- Discrete mathematics
- Numerical analysis
- Mathematical statistics
- Artificial intelligence
- Algorithms
- Computer Science
- Discrete Mathematics in Computer Science
- Numerical Analysis
- Probability and Statistics in Computer Science
- Artificial Intelligence
- Algorithms
- 004 23
- QA75.5-76.95
Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player – Position Play.
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