Motion in Games [electronic resource] : First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers /
Material type: TextSeries: Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 5277Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2008Edition: 1st ed. 2008Description: IX, 257 p. online resourceContent type:- text
- computer
- online resource
- 9783540892205
- Computer graphics
- Computer engineering
- Computer networks
- User interfaces (Computer systems)
- Human-computer interaction
- Image processing -- Digital techniques
- Computer vision
- Application software
- Multimedia systems
- Computer Graphics
- Computer Engineering and Networks
- User Interfaces and Human Computer Interaction
- Computer Imaging, Vision, Pattern Recognition and Graphics
- Computer and Information Systems Applications
- Multimedia Information Systems
- 006.6 23
- T385
Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games — Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors.
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
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