000 | 02926cam a22004454a 4500 | ||
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001 | 13817826 | ||
005 | 20220803020002.0 | ||
007 | co cg|---uuuuu | ||
008 | 041217s2005 njua b 001 0 eng | ||
010 | _a 2004030181 | ||
020 | _a9780321335593 | ||
035 | _a(OCoLC)ocm57316708 | ||
040 |
_aDLC _cDLC _dYDXCP _dUBY _dOCLCQ _dBAKER _dBTCTA _dGZM _dTEU _dNUI _dUBA _dALAUL _dHEBIS _dDEBBG _dDLC |
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042 | _apcc | ||
050 | 0 | 0 |
_aT385 _b.G688 2005 |
082 | 0 | 0 |
_a006.66 _222 _bPHA-G |
084 |
_aST 320 _2rvk |
||
100 | _aPharr, Matt. | ||
245 | 0 | 0 |
_aGPU gems 2 : _bprogramming techniques for high-performance graphics and general-purpose computation _cedited by Matt Pharr ; Randima Fernando, series editor. |
246 | 3 | _aGPU gems two | |
260 |
_aUpper Saddle River, NJ : _bAddison-Wesley, _c©2005. |
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300 |
_axlix, 814 p. : _bill. ; _c24 cm. + _e1 CD-ROM (4 3/4 in.) |
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490 | 0 |
_aGPU gems ; _v2 |
|
504 | _aIncludes bibliographical references and index. | ||
505 | 8 | _aCD-ROM contents: Complementary examples and samples. | |
520 | _a"This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."-- From back cover. | ||
538 | _aSystem requirements for accompanying CD-ROM: WinXP with a GeForce 6 series or later GPU. | ||
650 | 0 | _aComputer graphics. | |
650 | 0 | _aReal-time programming. | |
650 | 0 |
_aGraphics processing units _xProgramming. |
|
655 | 0 | _aCD-ROMs. | |
655 | 7 |
_aAufsatzsammlung. _2swd |
|
700 | 1 | _aFernando, Randima. | |
856 | 4 | 1 |
_3Table of contents _uhttp://www.loc.gov/catdir/toc/ecip055/2004030181.html |
856 |
_uhttp://bvbm2.bib-bvb.de:8993/F?func=service&doc_library=BVB01&doc_number=014582566&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA _zInhaltsverzeichnis |
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856 | 4 |
_3Inhaltsverzeichnis _uhttp://www-docs.tu-cottbus.de/bibliothek/public/katalog/420569.PDF |
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906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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942 |
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999 |
_c10092 _d10092 |