000 | 00731nam a22002417a 4500 | ||
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003 | IIITD | ||
005 | 20240312020002.0 | ||
008 | 220131b xxu||||| |||| 00| 0 eng d | ||
020 | _a9780099540281 | ||
040 | _aIIITD | ||
082 |
_a306.48 _bMCG-R |
||
100 | _aMcGonigal, Jane | ||
245 |
_aReality is broken : _bwhy games make us better and how they can change the world _cby Jane McGonigal |
||
260 |
_bVintage, _aLondon : _c©2012 |
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300 |
_a396 p. ; _c20 cm. |
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500 | _aThis book includes appendixes and index | ||
650 | _aComputer games | ||
650 | _aSocial connectivity | ||
650 | _aAlternate realities | ||
650 | _aEngagement economy | ||
650 | _aVideo games--Social aspects | ||
942 |
_2ddc _cBK _02 |
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999 |
_c156725 _d156725 |