000 | 01265nam a22002897a 4500 | ||
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001 | 20774014 | ||
003 | IIITD | ||
005 | 20231003164614.0 | ||
008 | 230928b xxu||||| |||| 00| 0 eng d | ||
010 | _a 2018058335 | ||
020 | _a9780262537520 | ||
040 |
_aDLC _beng _cDLC _erda _dIIITD |
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042 | _apcc | ||
050 | 0 | 0 |
_aQA76.9.C65 _bG745 2019 |
082 | 0 | 0 |
_a006.8 _223 _bGRE-V |
100 | 1 | _aGreengard, Samuel | |
245 | 1 | 0 |
_aVirtual reality _cby Samuel Greengard. |
260 |
_aCambridge : _bMIT Press, _c©2019 |
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300 |
_axviii, 243 p. : _bill. ; _c18 cm. |
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490 | 0 | _aThe MIT Press essential knowledge series. | |
504 | _aThis book includes bibliographical references and an index. | ||
505 |
_t1. Why augmented and virtual realities matter _t2. The many shapes and forms of AR and VR _t3. The technology behind the reality _t4. Extended reality gets real _t5. Virtual technologies change everything _t6. Morality, ethics, law and social consequences _t7. Embracing an augmented and virtual future |
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650 | 0 |
_aVirtual reality _vPopular works. |
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906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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942 |
_2ddc _cBK |
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999 |
_c171792 _d171792 |