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008 160421s2016 gw |||| o |||| 0|eng
010 _a 2019763542
020 _a9783319302690
035 _a(DE-He213)978-3-319-30270-6
040 _aIIITD
_beng
_epn
_erda
_cDLC
072 7 _aCOM070000
_2bisacsh
072 7 _aUYZG
_2bicssc
072 7 _aUYZG
_2thema
082 0 4 _a004
_223
_bBOY-T
100 1 _aBoy, Guy Andre
245 1 0 _aTangible interactive systems :
_bgrasping the real world with computers
_cby Guy Andre Boy.
260 _aFlorida :
_bSpringer,
_c©2016
300 _axii, 212 p. :
_bill. col. ;
_c24 cm.
490 _aHuman-Computer Interaction Series,
_x1571-5035
505 0 _aPreface -- Introduction -- Looking for Tangibility -- Concepts and Tools for Designers -- Innovation -- Complexity -- Flexibility -- Maturity -- Stability -- Sustainability -- Arts -- Conclusion.
520 _aDistinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs),this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS's human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.
650 0 _aComputer simulation.
650 0 _aGraphic design.
650 0 _aSoftware engineering.
650 0 _aUser interfaces (Computer systems).
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aInteraction Design.
650 2 4 _aSimulation and Modeling.
650 2 4 _aSoftware Engineering.
776 0 8 _iPrint version:
_tTangible interactive systems
_z9783319302690
_w(DLC) 2016936565
776 0 8 _iPrinted edition:
_z9783319302690
776 0 8 _iPrinted edition:
_z9783319302713
776 0 8 _iPrinted edition:
_z9783319807676
906 _a0
_bibc
_corigres
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_gy-gencatlg
942 _2ddc
_cBK
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