000 | 02974nam a22004577a 4500 | ||
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001 | 21817802 | ||
003 | IIITD | ||
005 | 20240212130838.0 | ||
006 | m |o d | | ||
007 | cr ||||||||||| | ||
008 | 160421s2016 gw |||| o |||| 0|eng | ||
010 | _a 2019763542 | ||
020 | _a9783319302690 | ||
035 | _a(DE-He213)978-3-319-30270-6 | ||
040 |
_aIIITD _beng _epn _erda _cDLC |
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072 | 7 |
_aCOM070000 _2bisacsh |
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072 | 7 |
_aUYZG _2bicssc |
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072 | 7 |
_aUYZG _2thema |
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082 | 0 | 4 |
_a004 _223 _bBOY-T |
100 | 1 | _aBoy, Guy Andre | |
245 | 1 | 0 |
_aTangible interactive systems : _bgrasping the real world with computers _cby Guy Andre Boy. |
260 |
_aFlorida : _bSpringer, _c©2016 |
||
300 |
_axii, 212 p. : _bill. col. ; _c24 cm. |
||
490 |
_aHuman-Computer Interaction Series, _x1571-5035 |
||
505 | 0 | _aPreface -- Introduction -- Looking for Tangibility -- Concepts and Tools for Designers -- Innovation -- Complexity -- Flexibility -- Maturity -- Stability -- Sustainability -- Arts -- Conclusion. | |
520 | _aDistinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs),this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS's human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas. | ||
650 | 0 | _aComputer simulation. | |
650 | 0 | _aGraphic design. | |
650 | 0 | _aSoftware engineering. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 1 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aInteraction Design. |
650 | 2 | 4 | _aSimulation and Modeling. |
650 | 2 | 4 | _aSoftware Engineering. |
776 | 0 | 8 |
_iPrint version: _tTangible interactive systems _z9783319302690 _w(DLC) 2016936565 |
776 | 0 | 8 |
_iPrinted edition: _z9783319302690 |
776 | 0 | 8 |
_iPrinted edition: _z9783319302713 |
776 | 0 | 8 |
_iPrinted edition: _z9783319807676 |
906 |
_a0 _bibc _corigres _du _encip _f20 _gy-gencatlg |
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942 |
_2ddc _cBK |
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999 |
_c172154 _d172154 |