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020 _a9789395741675
040 _aIIITD
082 _a005.3
_bCHO-A
100 _aChou, Yu-Kai
245 _aActionable gamification :
_bbeyond points, badges, and leaderboards
_cby Yu-kai Chou
260 _aBirmingham :
_bSanage Publishing,
_c©2016
300 _a491 p. :
_bill. ;
_c24 cm.
504 _aIncludes bibliographical references.
505 _t1. When the surreal blends into our world
_t2. The PBL fallacy
_t3. The octalysis framework
_t4. Putting gamification in its place
_t5. The first core drive: Epic meaning & calling
_t6. The second core drive: Development & accomplishment
_t7. The third core drive: Empowerment of creativity & feedback
_t8. The fourth core drive: Ownership & possession
_t9. The fifth core drive: Social influence & relatedness
_t10. The sixth core drive: scarcity & impatience
_t11. The seventh core drive: Unpredictability & curiosity
_t12. The eighth core drive: Loss & avoidance
_t13. Left brain vs. right brain core drive
_t14. The mysteries of white hat and black hat gamification
_t15. Understanding other gamification and behavioral frameworks with Octalysis
_t16. Level I Octalysis in action
_t17. Designing a project from scratch with Octalysis
520 _aLearn all about implementing a good gamification design into your products, workplace, and lifestyle Key Features Explore what makes a game fun and engaging Gain insight into the Octalysis Framework and its applications Discover the potential of the Core Drives of gamification through real-world scenarios Book Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learn Discover ways to use gamification techniques in real-world situations Design fun, engaging, and rewarding experiences with Octalysis Understand what gamification means and how to categorize it Leverage the power of different Core Drives in your applications Explore how Left Brain and Right Brain Core Drives differ in motivation and design methodologies Examine the fascinating intricacies of White Hat and Black Hat Core Drives Who this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
650 _aComputer Simulation
650 _aComputer-Assisted Instruction -- methodsDesign -- Human factors.
650 _aDesign -- Human factors
650 _aCOMPUTERS -- Programming -- General.
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