000 | 04166nam a22005775i 4500 | ||
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001 | 978-3-030-27111-4 | ||
003 | DE-He213 | ||
005 | 20240423125053.0 | ||
007 | cr nn 008mamaa | ||
008 | 200101s2020 sz | s |||| 0|eng d | ||
020 |
_a9783030271114 _9978-3-030-27111-4 |
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024 | 7 |
_a10.1007/978-3-030-27111-4 _2doi |
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050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
072 | 7 |
_aUYZ _2bicssc |
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072 | 7 |
_aCOM079010 _2bisacsh |
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_aUYZ _2thema |
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_a005.437 _223 |
082 | 0 | 4 |
_a004.019 _223 |
100 | 1 |
_aMotti, Vivian Genaro. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
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245 | 1 | 0 |
_aWearable Interaction _h[electronic resource] / _cby Vivian Genaro Motti. |
250 | _a1st ed. 2020. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2020. |
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300 |
_aXXIV, 181 p. 17 illus., 15 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aHuman–Computer Interaction Series, _x2524-4477 |
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505 | 0 | _aPreface -- Introduction to Wearable Computers -- Design Considerations -- Wearable Interaction -- Design Guidelines and Evaluation -- Future Trends in Wearable Computing. | |
520 | _aThis book offers the reader a comprehensive view of the design space of wearable computers, cutting across multiple application domains and interaction modalities. Besides providing several examples of wearable technologies, Wearable Interaction illustrates how to create and to assess interactive wearables considering human factors in design decisions related to input entry and output responses. The book also discusses the impacts of form factors and contexts of use in the design of wearable interaction. Miniaturized components, flexible materials, and sewable electronics toolkits exemplify advances in technology that facilitated the design and development of wearable technologies. Despite such advances, creating wearable interfaces that are efficient is still challenging. The new affordances of on-body interfaces require the consideration of new interaction paradigms, so that the design decisions for the user interaction take into account key limitations in the interaction surfaces of wearables concerning input entry, processing power for output responses, and in the time and attention that wearers dedicate to complete their interaction. Under such constraints, creating interfaces with high usability levels is complex. Also, because wearables are worn continuously and in close contact with the human body, on-body interfaces must be carefully designed to neither disturb nor overwhelm wearers. The context of use and the potential of wearable technologies must be both well understood to provide users with relevant information and services using appropriate approaches and without overloading them with notifications. Wearable Interaction explains thoroughly how interactive wearables have been created taking into account the needs of end users as well as the vast potential that wearable technologies offer. Readers from academia, industry or government will learn how wearables can be designed and developed to facilitate human activities and tasks across different sectors. | ||
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aHuman-machine systems. | |
650 | 0 | _aMobile computing. | |
650 | 1 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aInteraction Design. |
650 | 2 | 4 | _aMobile Computing. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030271107 |
776 | 0 | 8 |
_iPrinted edition: _z9783030271121 |
776 | 0 | 8 |
_iPrinted edition: _z9783030271138 |
830 | 0 |
_aHuman–Computer Interaction Series, _x2524-4477 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-27111-4 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
942 | _cSPRINGER | ||
999 |
_c173897 _d173897 |