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_aFormal Methods – Fun for Everybody _h[electronic resource] : _bFirst International Workshop, FMFun 2019, Bergen, Norway, December 2–3, 2019, Revised Selected Papers / _cedited by Antonio Cerone, Markus Roggenbach. |
250 | _a1st ed. 2021. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2021. |
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300 |
_aIX, 227 p. 34 illus., 21 illus. in color. _bonline resource. |
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490 | 1 |
_aCommunications in Computer and Information Science, _x1865-0937 ; _v1301 |
|
505 | 0 | _aRooting Formal Methods in Higher Education Curricula for Computer Science or Software Engineering – A Whitepaper -- Axiom Based Testing for Fun and Pedagogy -- Teaching Formal Methods for Fun Using Maude -- Fun with Formal Methods for Better Education -- Adapting to Different Types of Target Audience in Teaching Formal Methods -- Prototyping Games using Formal Methods -- Teaching Model Checking via Games and Puzzles -- Formal Methods and Cybersecurity Education -- Teaching Them Early: Formal Methods in School -- From Stories to Concurrency: How Children Can Play with Formal Methods -- When the Student becomes the Teacher -- Teaching formal methods in academia: a systematic literature review. | |
520 | _aThis volume constitutes the post-workshop proceedings of the First International Workshop on Formal Methods – Fun for Everybody, FMFun 2019, held in Bergen, Norway, in December 2019. The 7 revised full papers and 2 revised short papers presented in this volume were carefully reviewed and selected from 15 submissions. A white paper and two keynote papers are also included. The papers explore ways of utilizing the pathway to transforming and spreading formal methods. The vision of this workshop series is that formal methods ought to be taught in such a way that every student can have fun with it. | ||
650 | 0 |
_aEducation _xData processing. |
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650 | 0 | _aMachine theory. | |
650 | 0 | _aComputer science. | |
650 | 0 | _aArtificial intelligence. | |
650 | 1 | 4 | _aComputers and Education. |
650 | 2 | 4 | _aFormal Languages and Automata Theory. |
650 | 2 | 4 | _aComputer Science Logic and Foundations of Programming. |
650 | 2 | 4 | _aArtificial Intelligence. |
700 | 1 |
_aCerone, Antonio. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aRoggenbach, Markus. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030713737 |
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_iPrinted edition: _z9783030713751 |
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_aCommunications in Computer and Information Science, _x1865-0937 ; _v1301 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-71374-4 |
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