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003 DE-He213
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007 cr nn 008mamaa
008 191025s2019 sz | s |||| 0|eng d
020 _a9783030338947
_9978-3-030-33894-7
024 7 _a10.1007/978-3-030-33894-7
_2doi
050 4 _aAZ195
072 7 _aUF
_2bicssc
072 7 _aLAN025000
_2bisacsh
072 7 _aUXJ
_2thema
072 7 _aUXA
_2thema
082 0 4 _a025.060013
_223
245 1 0 _aInteractive Storytelling
_h[electronic resource] :
_b12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings /
_cedited by Rogelio E. Cardona-Rivera, Anne Sullivan, R. Michael Young.
250 _a1st ed. 2019.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2019.
300 _aXIX, 434 p. 80 illus., 61 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v11869
505 0 _aCreating the Discipline: Interactive Digital Narrative Studies -- Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality -- “It’s all Greek to Me”: Developing a Framework for analyzing Diegesis in Digital Narrative Games -- An Educational Program in Interactive Narrative Design -- Challenges of IDN Research and Teaching -- Is “Citizen Kane” Moment Coming? - A Research on Chinese VR Documentary Practice and Storytelling -- Impacting Culture and Society -- Someone Else’s Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage -- Interactive Digital Narrative Practices and Applications -- Practical Insights for XR Devised Performances -- Using Ink and Interactive Fiction to Teach Interactive Design -- How Relevant Is Your Choice? User Engagement and Perceived Agency in Interactive Digital Narratives on Video Streaming Platforms -- Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning.-The Angstfabriek’ experience: Factoring Fear into Transformative Interactive Narrative Design -- Spaceline: A Concept for Interaction in Cinematic Virtual Reality -- Facilitating Information Exploration of Archival Library Materials through Multi-modal Storytelling -- The Impact of Multi-Character Story Distribution and Gesture on Children’s Engagement -- Dungeon on the Move: A case study of a procedurally-driven narrative project in progress -- Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames -- The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive -- Theoretical Foundations -- A Machinima-Based Evaluation of Leveraging Machinima to Characterize Viewer Comprehension of Character Motivation in DDRSs -- Narrative Urgency: Motivating Action in Interactive Digital Media -- “What’chu Lookin’ At?”: Narrative, Spectatorship, and Ludic Constructivism in Variable State’s Virginia -- The Story We Cannot See: On How a Retelling Relates to its Afterstory -- “Well, That was Quick” – Towards Storyworld Adaptivity That Reacts To Players as People -- A Spectrum of Audience Interactivity for Entertainment Domains -- Towards Intelligent Interactive Theatre: Drama Management as a way of handling performance -- Technologies -- Towards Procedural Generation of Narrative Puzzles for Adventure Games -- JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories -- Felt: A Simple Story Sifter -- Creating and querying a drama dataset -- Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction -- A Hierarchical Approach for Visual Storytelling Using Image Description -- A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot -- SHOWRUNNER: A Tool for Storyline Execution/Visualization in 3D Game Environments -- Using VR to Simulate Interactable AR storytelling -- Firebolt: A System for Automated Low-Level Cinematic Narrative Realization -- Interactive Narrative Generation Using Location and Genre Specific Context -- Emotion-based Story Event Clustering -- Human Factors -- Embodying Cognitive Processes in Storytelling Interfaces for Children -- Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling -- When did I lose them? Using Process Mining to study user engagement in Interactive Digital Narrative -- Effects of higher interactivity on the Interactive Narrative Experience: an experimental study -- Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach -- The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study -- Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System -- Doctoral Consortium -- Companionship Games: A framework for emotionally engaging and empathetic interactive characters -- Towards Design Principles for Fashion in Interactive Emergent Narrative -- A Design Framework for Learning About Representation in Video Games Through Modification of Narrative and Gameplay -- Demonstrations -- The Book of Endless History: Authorial use of GPT2 for Interactive Storytelling.
520 _aThis book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations.
650 0 _aDigital humanities.
650 0 _aComputer networks .
650 0 _aArtificial intelligence.
650 0 _aImage processing
_xDigital techniques.
650 0 _aComputer vision.
650 1 4 _aDigital Humanities.
650 2 4 _aComputer Communication Networks.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
700 1 _aCardona-Rivera, Rogelio E.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aSullivan, Anne.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aYoung, R. Michael.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030338930
776 0 8 _iPrinted edition:
_z9783030338954
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v11869
856 4 0 _uhttps://doi.org/10.1007/978-3-030-33894-7
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