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020 _a9789811382857
_9978-981-13-8285-7
024 7 _a10.1007/978-981-13-8285-7
_2doi
050 4 _aQA76.6-76.66
072 7 _aUM
_2bicssc
072 7 _aCOM051000
_2bisacsh
072 7 _aUM
_2thema
082 0 4 _a005.11
_223
100 1 _aSewak, Mohit.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aDeep Reinforcement Learning
_h[electronic resource] :
_bFrontiers of Artificial Intelligence /
_cby Mohit Sewak.
250 _a1st ed. 2019.
264 1 _aSingapore :
_bSpringer Nature Singapore :
_bImprint: Springer,
_c2019.
300 _aXVII, 203 p. 106 illus., 98 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aIntroduction to Reinforcement Learning -- Mathematical and Algorithmic understanding of Reinforcement Learning -- Coding the Environment and MDP Solution -- Temporal Difference Learning, SARSA, and Q Learning -- Q Learning in Code -- Introduction to Deep Learning -- Implementation Resources -- Deep Q Network (DQN), Double DQN and Dueling DQN -- Double DQN in Code -- Policy-Based Reinforcement Learning Approaches -- Actor-Critic Models & the A3C -- A3C in Code -- Deterministic Policy Gradient and the DDPG -- DDPG in Code.
520 _aThis book starts by presenting the basics of reinforcement learning using highly intuitive and easy-to-understand examples and applications, and then introduces the cutting-edge research advances that make reinforcement learning capable of out-performing most state-of-art systems, and even humans in a number of applications. The book not only equips readers with an understanding of multiple advanced and innovative algorithms, but also prepares them to implement systems such as those created by Google Deep Mind in actual code. This book is intended for readers who want to both understand and apply advanced concepts in a field that combines the best of two worlds – deep learning and reinforcement learning – to tap the potential of ‘advanced artificial intelligence’ for creating real-world applications and game-winning algorithms.
650 0 _aComputer programming.
650 0 _aArtificial intelligence.
650 0 _aAlgorithms.
650 0 _aCryptography.
650 0 _aData encryption (Computer science).
650 1 4 _aProgramming Techniques.
650 2 4 _aArtificial Intelligence.
650 2 4 _aAlgorithms.
650 2 4 _aCryptology.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9789811382840
776 0 8 _iPrinted edition:
_z9789811382864
776 0 8 _iPrinted edition:
_z9789811382871
856 4 0 _uhttps://doi.org/10.1007/978-981-13-8285-7
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c175207
_d175207