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024 7 _a10.1007/978-3-031-22298-6
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245 1 0 _aInteractive Storytelling
_h[electronic resource] :
_b15th International Conference on Interactive Digital Storytelling, ICIDS 2022, Santa Cruz, CA, USA, December 4–7, 2022, Proceedings /
_cedited by Mirjam Vosmeer, Lissa Holloway-Attaway.
250 _a1st ed. 2022.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2022.
300 _aXIX, 706 p. 214 illus., 174 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v13762
505 0 _aApplications and Case Studies -- Using Storytelling to Teach Children Biodiversity -- Button Portraits: Embodying Queer History with Interactive Wearable Artifacts -- Interactive digital storytelling in cultural heritage: the transformative role of agency -- Interactive Cartographic Storytelling with Complex Spatio-Temporal Structures and Social Connections -- Carambola: Enforcing Relationships Between Values in Value-Sensitive Agent Design -- A Demonstration of Loose Ends, a Mixed-Initiative Narrative Instrument -- Teaching Literary Interactive Digital Narratives in Secondary Education: a French study -- Communication features facilitating appreciation of Cultural Heritage Values for IDN -- Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling using Crowd-Generated Content -- Planner Systems for Historical Justice? A Case Study of a People’s History of Lebanon -- EmbodiedLocative Storytelling of African American Histories -- Towards a Decolonial Framework for IDN -- Applying Black Feminist Technopractice in Digital Storytelling at Cultural Sites -- Interactive Narrative Design -- Dramatic Situations for Emergent Narrative System Authorship -- What Inspires Retellings - A Study of the Game Genshin Impact -- Supporting Spatial Thinking in Augmented Reality Narrative: a Field Study -- Select the Unexpected: A Statistical Heuristic for Story Sifting -- The investigation of socio-cultural features within interactive discourse generation and their applicability for authoring -- When Information, Narrative, and Interactivity Join Forces: Designing and Co-Designing Interactive Digital Narratives for Complex Issues -- The future of the world: from scientific account to interactive storytelling -- Intersubjective Pivots in Interactive Digital Narrative Design Learning -- Integrating Brechtian Concepts in the Design of a Tangible Narrative: The Case of The Non-myth ofthe Noble Red -- Exploring Classical Music Narratives through Multimodality in AR/VR Experiences -- Interactive Storytelling and the Paradox of Democracy -- RichCast: A Voice-Driven Interactive Digital Narrative Authoring System -- Theory, History and Foundations -- When You Hear the Chime: Movable Books and the Dramaturgical Functions of Sound in Mixed Reality Interactive Narrative Design -- Approaches towards novel phenomena. A reflection on issues in IDN research, teaching and practice -- Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni -- Bronco: A Universal Authoring Language for Controllable Text Generation -- Exploring the Design Space of Social Physics Engines in Games -- IF Reader: A Screen Reader Browser Extension for Twine Games -- Storygraphia: the constrained authoring tool -- Virtual Worlds, Performance, Games and Play -- Identification and IDNs in the Metaverse: who will we be? -- The Impacts of Unguided Immersive and Interactive Storytelling in VR on Emotion, Mood, and Self-Reflection -- Myth, Diegesis and Storytelling in Perennial Games -- Turn story to life in 1001 Nights: A Co-Creative Text Adventure Game Using A Story Generation Model -- A New Research Agenda: Writing for Virtual Reality Interactive Narratives -- Visionary Virtual Worlds: Storytelling via Digital Architecture in NaissanceE.
520 _aThis book constitutes the refereed proceedings of the 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, held in Santa Cruz, CA, USA, in December 2022. The 30 full papers and 10 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 79 submissions.
650 0 _aComputers.
650 0 _aDigital humanities.
650 0 _aComputer engineering.
650 0 _aComputer networks .
650 0 _aArtificial intelligence.
650 1 4 _aComputing Milieux.
650 2 4 _aDigital Humanities.
650 2 4 _aComputer Engineering and Networks.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputer Communication Networks.
700 1 _aVosmeer, Mirjam.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aHolloway-Attaway, Lissa.
_eeditor.
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710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031222979
776 0 8 _iPrinted edition:
_z9783031222993
830 0 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v13762
856 4 0 _uhttps://doi.org/10.1007/978-3-031-22298-6
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