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020 _a9783319436104
_9978-3-319-43610-4
024 7 _a10.1007/978-3-319-43610-4
_2doi
050 4 _aQ334-342
050 4 _aTA347.A78
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
072 7 _aUYQ
_2thema
082 0 4 _a006.3
_223
245 1 0 _aComputational Creativity
_h[electronic resource] :
_bThe Philosophy and Engineering of Autonomously Creative Systems /
_cedited by Tony Veale, F. Amílcar Cardoso.
250 _a1st ed. 2019.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2019.
300 _aXI, 398 p. 95 illus., 56 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aComputational Synthesis and Creative Systems,
_x2509-6583
505 0 _aSystematizing Creativity: A Computational View -- A Framework for Description, Analysis and Comparison of Creative Systems -- Autonomous Intentionality in Computationally Creative Systems -- From Conceptual Mash-ups to Badass Blends: A Robust Computational Model of Conceptual Blending -- The Nuts and Bolts of Conceptual Blending: Multidomain Concept Creation with Divago -- Bisociative Knowledge Discovery for Cross-domain Literature Mining -- Computational Design, Analogy, and Creativity -- The Evaluation of Creative Systems -- Expectation-Based Models of Novelty for Evaluating Computational Creativity -- Evaluating Evaluation: Assessing Progress and Practices in Computational Creativity Research -- Computer-Supported Human Creativity and Human-Supported Computer Creativity in Language -- Representing Social Common-Sense Knowledge in MEXICA -- Exploring Quantitative Evaluations of the Creativity of Automatic Poets -- Multi-agent-Based Models of Social Creativity -- Creative Systems: A BiologicalPerspective -- Breaking the Mould: An Evolutionary Quest for Innovation Through Style Change.
520 _aComputational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity. Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.
650 0 _aArtificial intelligence.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aDigital humanities.
650 0 _aArt
_xStudy and teaching.
650 1 4 _aArtificial Intelligence.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aDigital Humanities.
650 2 4 _aCreativity and Arts Education.
700 1 _aVeale, Tony.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aCardoso, F. Amílcar.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783319436081
776 0 8 _iPrinted edition:
_z9783319436098
830 0 _aComputational Synthesis and Creative Systems,
_x2509-6583
856 4 0 _uhttps://doi.org/10.1007/978-3-319-43610-4
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c176302
_d176302