000 | 03349nam a22005175i 4500 | ||
---|---|---|---|
001 | 978-3-031-34017-8 | ||
003 | DE-He213 | ||
005 | 20240423125322.0 | ||
007 | cr nn 008mamaa | ||
008 | 230523s2023 sz | s |||| 0|eng d | ||
020 |
_a9783031340178 _9978-3-031-34017-8 |
||
024 | 7 |
_a10.1007/978-3-031-34017-8 _2doi |
|
050 | 4 | _aQA9.58 | |
072 | 7 |
_aUYA _2bicssc |
|
072 | 7 |
_aCOM014000 _2bisacsh |
|
072 | 7 |
_aUYA _2thema |
|
082 | 0 | 4 |
_a005.13 _223 |
245 | 1 | 0 |
_aComputers and Games _h[electronic resource] : _bInternational Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers / _cedited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer. |
250 | _a1st ed. 2023. | ||
264 | 1 |
_aCham : _bSpringer Nature Switzerland : _bImprint: Springer, _c2023. |
|
300 |
_aXII, 191 p. 60 illus., 35 illus. in color. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aLecture Notes in Computer Science, _x1611-3349 ; _v13865 |
|
505 | 0 | _aClassic Games: FairKalah: Towards Fair Mancala Play -- Improving Search in Go Using Bounded Static Safety -- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting -- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player -- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search -- Oware is Strongly Solved -- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere? -- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards -- Batch Monte Carlo Tree Search -- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection -- Procedural Generation of Rush Hour Levels. | |
520 | _aThis book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles. | ||
650 | 0 | _aAlgorithms. | |
650 | 1 | 4 | _aDesign and Analysis of Algorithms. |
700 | 1 |
_aBrowne, Cameron. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aKishimoto, Akihiro. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aSchaeffer, Jonathan. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031340161 |
776 | 0 | 8 |
_iPrinted edition: _z9783031340185 |
830 | 0 |
_aLecture Notes in Computer Science, _x1611-3349 ; _v13865 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-34017-8 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
912 | _aZDB-2-LNC | ||
942 | _cSPRINGER | ||
999 |
_c176639 _d176639 |