000 | 03494nam a22005895i 4500 | ||
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001 | 978-3-030-37085-5 | ||
003 | DE-He213 | ||
005 | 20240423125334.0 | ||
007 | cr nn 008mamaa | ||
008 | 200317s2020 sz | s |||| 0|eng d | ||
020 |
_a9783030370855 _9978-3-030-37085-5 |
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024 | 7 |
_a10.1007/978-3-030-37085-5 _2doi |
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050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
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082 | 0 | 4 |
_a005.437 _223 |
082 | 0 | 4 |
_a004.019 _223 |
100 | 1 |
_aZagalo, Nelson. _eauthor. _0(orcid) _10000-0002-5478-0650 _4aut _4http://id.loc.gov/vocabulary/relators/aut |
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245 | 1 | 0 |
_aEngagement Design _h[electronic resource] : _bDesigning for Interaction Motivations / _cby Nelson Zagalo. |
250 | _a1st ed. 2020. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2020. |
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300 |
_aXXII, 161 p. 88 illus., 62 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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490 | 1 |
_aHuman–Computer Interaction Series, _x2524-4477 |
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505 | 0 | _aIntroduction -- From Experience to Engagement -- Profiles of Engagement - Contexts of Engagement -- Artefacts and Representation -- The Engagement Design Model and Applied Cases -- Index. | |
520 | _aInteractive media designers have been discussing modes to optimize interaction design beyond mere usability. With the arrival of Emotional Design followed by the success of the User Experience (UX) approaches, the discussion continued and augmented. Experience has become a complex buzzword, which is more about the subject’s experience than the product, and this is why it's difficult, or even impossible, to define it in a concise manner. We propose to move the discussion from Experience towards Engagement, to emphasize the design of the relationship between artefacts, contexts and users. Engagement asks for a more concrete type of experience, with specific needs, motives, skills and competences, which can be more clearly worked into the design of artefacts. Engagement also differs from other concepts e.g. fun, enjoyment, happiness or well-being and is open enough to grant freedom to designers in creating their personal world views. To push this new approach, we offer in this book a full model for the design of engagement in interactive media, still believing it can be applied beyond that. The model is arranged around what we call the three engagement streams: Progression, Expression and Relation. | ||
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aCognitive psychology. | |
650 | 0 | _aInteractive multimedia. | |
650 | 0 | _aMultimedia systems. | |
650 | 1 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aCognitive Psychology. |
650 | 2 | 4 | _aMedia Design. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030370848 |
776 | 0 | 8 |
_iPrinted edition: _z9783030370862 |
776 | 0 | 8 |
_iPrinted edition: _z9783030370879 |
830 | 0 |
_aHuman–Computer Interaction Series, _x2524-4477 |
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856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-37085-5 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
942 | _cSPRINGER | ||
999 |
_c176869 _d176869 |