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020 _a9783030370855
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024 7 _a10.1007/978-3-030-37085-5
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
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072 7 _aCOM079010
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082 0 4 _a005.437
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082 0 4 _a004.019
_223
100 1 _aZagalo, Nelson.
_eauthor.
_0(orcid)
_10000-0002-5478-0650
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aEngagement Design
_h[electronic resource] :
_bDesigning for Interaction Motivations /
_cby Nelson Zagalo.
250 _a1st ed. 2020.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2020.
300 _aXXII, 161 p. 88 illus., 62 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aHuman–Computer Interaction Series,
_x2524-4477
505 0 _aIntroduction -- From Experience to Engagement -- Profiles of Engagement - Contexts of Engagement -- Artefacts and Representation -- The Engagement Design Model and Applied Cases -- Index.
520 _aInteractive media designers have been discussing modes to optimize interaction design beyond mere usability. With the arrival of Emotional Design followed by the success of the User Experience (UX) approaches, the discussion continued and augmented. Experience has become a complex buzzword, which is more about the subject’s experience than the product, and this is why it's difficult, or even impossible, to define it in a concise manner. We propose to move the discussion from Experience towards Engagement, to emphasize the design of the relationship between artefacts, contexts and users. Engagement asks for a more concrete type of experience, with specific needs, motives, skills and competences, which can be more clearly worked into the design of artefacts. Engagement also differs from other concepts e.g. fun, enjoyment, happiness or well-being and is open enough to grant freedom to designers in creating their personal world views. To push this new approach, we offer in this book a full model for the design of engagement in interactive media, still believing it can be applied beyond that. The model is arranged around what we call the three engagement streams: Progression, Expression and Relation.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aCognitive psychology.
650 0 _aInteractive multimedia.
650 0 _aMultimedia systems.
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aCognitive Psychology.
650 2 4 _aMedia Design.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030370848
776 0 8 _iPrinted edition:
_z9783030370862
776 0 8 _iPrinted edition:
_z9783030370879
830 0 _aHuman–Computer Interaction Series,
_x2524-4477
856 4 0 _uhttps://doi.org/10.1007/978-3-030-37085-5
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c176869
_d176869