000 03236nam a22006015i 4500
001 978-3-030-59342-1
003 DE-He213
005 20240423125335.0
007 cr nn 008mamaa
008 201019s2020 sz | s |||| 0|eng d
020 _a9783030593421
_9978-3-030-59342-1
024 7 _a10.1007/978-3-030-59342-1
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
072 7 _aUML
_2thema
082 0 4 _a006.6
_223
100 1 _aKemeny, Andras.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aGetting Rid of Cybersickness
_h[electronic resource] :
_bIn Virtual Reality, Augmented Reality, and Simulators /
_cby Andras Kemeny, Jean-Rémy Chardonnet, Florent Colombet.
250 _a1st ed. 2020.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2020.
300 _aXII, 148 p. 45 illus., 39 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aIntroduction -- Self-Motion Perception and Cyersickness -- Visualization and Motion Systems -- Reducing Cybersickness -- Applications -- Conclusion.
520 _aThis book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.
650 0 _aComputer graphics.
650 0 _aVirtual reality.
650 0 _aAugmented reality.
650 0 _aNeurology .
650 0 _aCooperating objects (Computer systems).
650 0 _aBiomedical engineering.
650 1 4 _aComputer Graphics.
650 2 4 _aVirtual and Augmented Reality.
650 2 4 _aNeurology.
650 2 4 _aCyber-Physical Systems.
650 2 4 _aBiomedical Engineering and Bioengineering.
700 1 _aChardonnet, Jean-Rémy.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
700 1 _aColombet, Florent.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030593414
776 0 8 _iPrinted edition:
_z9783030593438
776 0 8 _iPrinted edition:
_z9783030593445
856 4 0 _uhttps://doi.org/10.1007/978-3-030-59342-1
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c176880
_d176880