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001 | 978-3-030-65883-0 | ||
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007 | cr nn 008mamaa | ||
008 | 201219s2020 sz | s |||| 0|eng d | ||
020 |
_a9783030658830 _9978-3-030-65883-0 |
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024 | 7 |
_a10.1007/978-3-030-65883-0 _2doi |
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050 | 4 | _aQA75.5-76.95 | |
072 | 7 |
_aUYA _2bicssc |
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082 | 0 | 4 |
_a004.0151 _223 |
245 | 1 | 0 |
_aAdvances in Computer Games _h[electronic resource] : _b16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers / _cedited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu. |
250 | _a1st ed. 2020. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2020. |
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300 |
_aXIII, 181 p. 89 illus., 46 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aTheoretical Computer Science and General Issues, _x2512-2029 ; _v12516 |
|
505 | 0 | _aAdvice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration. | |
520 | _aThis book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aApplication software. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 |
_aImage processing _xDigital techniques. |
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650 | 0 | _aComputer vision. | |
650 | 0 | _aSoftware engineering. | |
650 | 0 |
_aComputer science _xMathematics. |
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650 | 1 | 4 | _aTheory of Computation. |
650 | 2 | 4 | _aComputer and Information Systems Applications. |
650 | 2 | 4 | _aArtificial Intelligence. |
650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
650 | 2 | 4 | _aSoftware Engineering. |
650 | 2 | 4 | _aMathematics of Computing. |
700 | 1 |
_aCazenave, Tristan. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_avan den Herik, Jaap. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aSaffidine, Abdallah. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aWu, I-Chen. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030658823 |
776 | 0 | 8 |
_iPrinted edition: _z9783030658847 |
830 | 0 |
_aTheoretical Computer Science and General Issues, _x2512-2029 ; _v12516 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-65883-0 |
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912 | _aZDB-2-SXCS | ||
912 | _aZDB-2-LNC | ||
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999 |
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