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020 _a9783030658830
_9978-3-030-65883-0
024 7 _a10.1007/978-3-030-65883-0
_2doi
050 4 _aQA75.5-76.95
072 7 _aUYA
_2bicssc
072 7 _aCOM014000
_2bisacsh
072 7 _aUYA
_2thema
082 0 4 _a004.0151
_223
245 1 0 _aAdvances in Computer Games
_h[electronic resource] :
_b16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers /
_cedited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu.
250 _a1st ed. 2020.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2020.
300 _aXIII, 181 p. 89 illus., 46 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aTheoretical Computer Science and General Issues,
_x2512-2029 ;
_v12516
505 0 _aAdvice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration.
520 _aThis book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
650 0 _aComputer science.
650 0 _aApplication software.
650 0 _aArtificial intelligence.
650 0 _aImage processing
_xDigital techniques.
650 0 _aComputer vision.
650 0 _aSoftware engineering.
650 0 _aComputer science
_xMathematics.
650 1 4 _aTheory of Computation.
650 2 4 _aComputer and Information Systems Applications.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aSoftware Engineering.
650 2 4 _aMathematics of Computing.
700 1 _aCazenave, Tristan.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _avan den Herik, Jaap.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aSaffidine, Abdallah.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aWu, I-Chen.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030658823
776 0 8 _iPrinted edition:
_z9783030658847
830 0 _aTheoretical Computer Science and General Issues,
_x2512-2029 ;
_v12516
856 4 0 _uhttps://doi.org/10.1007/978-3-030-65883-0
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