000 03869nam a22006375i 4500
001 978-3-030-83647-4
003 DE-He213
005 20240423125353.0
007 cr nn 008mamaa
008 210802s2021 sz | s |||| 0|eng d
020 _a9783030836474
_9978-3-030-83647-4
024 7 _a10.1007/978-3-030-83647-4
_2doi
050 4 _aTK7885-7895
050 4 _aTK5105.5-5105.9
072 7 _aUK
_2bicssc
072 7 _aCOM067000
_2bisacsh
072 7 _aUK
_2thema
082 0 4 _a621.39
_223
082 0 4 _a004.6
_223
245 1 0 _aEmerging Technologies and the Digital Transformation of Museums and Heritage Sites
_h[electronic resource] :
_bFirst International Conference, RISE IMET 2021, Nicosia, Cyprus, June 2–4, 2021, Proceedings /
_cedited by Maria Shehade, Theopisti Stylianou-Lambert.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aXIII, 371 p. 124 illus., 106 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aCommunications in Computer and Information Science,
_x1865-0937 ;
_v1432
505 0 _aDigital curation and visitor engagement in museums and heritage sites -- VR, AR, MR, mobile applications and gamification in museums and heritage sites -- Digital storytelling and embodied characters for the interpretation of cultural heritage -- Emerging technologies, difficult heritage and affective practices -- Participatory approaches, crowdsourcing and new technologies -- Digitization, documentation and digital representation of cultural heritage.
520 _aThis book constitutes the post-conference proceedings of the First International Conference on Emerging Technologies and the Digital Transformation of Museums and Heritage Sites, RISE IMET 2020, held in Nicosia, Cyprus, in June 2021*. The 23 revised full papers were carefully reviewed and selected from 38 submissions. The papers are organized in the following topical sections: digital curation and visitor engagement in museums and heritage sites; VR, AR, MR, mobile applications and gamification in museums and heritage sites; digital storytelling and embodied characters for the interpretation of cultural heritage; emerging technologies, difficult heritage and affective practices; participatory approaches, crowdsourcing and new technologies; digitization, documentation and digital representation of cultural heritage. * The conference was held virtually due to the COVID-19 pandemic.
650 0 _aComputer engineering.
650 0 _aComputer networks .
650 0 _aComputer vision.
650 0 _aSocial sciences
_xData processing.
650 0 _aEducation
_xData processing.
650 0 _aExpert systems (Computer science).
650 1 4 _aComputer Engineering and Networks.
650 2 4 _aComputer Vision.
650 2 4 _aComputer Communication Networks.
650 2 4 _aComputer Application in Social and Behavioral Sciences.
650 2 4 _aComputers and Education.
650 2 4 _aKnowledge Based Systems.
700 1 _aShehade, Maria.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aStylianou-Lambert, Theopisti.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030836467
776 0 8 _iPrinted edition:
_z9783030836481
830 0 _aCommunications in Computer and Information Science,
_x1865-0937 ;
_v1432
856 4 0 _uhttps://doi.org/10.1007/978-3-030-83647-4
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c177201
_d177201