000 03684nam a22007215i 4500
001 978-3-030-88272-3
003 DE-He213
005 20240423125411.0
007 cr nn 008mamaa
008 211004s2021 sz | s |||| 0|eng d
020 _a9783030882723
_9978-3-030-88272-3
024 7 _a10.1007/978-3-030-88272-3
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
245 1 0 _aSerious Games
_h[electronic resource] :
_bJoint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings /
_cedited by Bobbie Fletcher, Minhua Ma, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aX, 291 p. 105 illus., 92 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v12945
505 0 _aGames Design and Study -- Games Narratives -- Games in Health -- Competitive Gaming and Exercise -- Games in Education.
520 _aThis book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. Chapters 1 and 19 are available for open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aArtificial intelligence.
650 0 _aImage processing
_xDigital techniques.
650 0 _aComputer vision.
650 0 _aComputer engineering.
650 0 _aComputer networks .
650 0 _aSocial sciences
_xData processing.
650 0 _aEducation
_xData processing.
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aComputer Engineering and Networks.
650 2 4 _aComputer Application in Social and Behavioral Sciences.
650 2 4 _aComputers and Education.
700 1 _aFletcher, Bobbie.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aMa, Minhua.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aGöbel, Stefan.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aBaalsrud Hauge, Jannicke.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aMarsh, Tim.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030882716
776 0 8 _iPrinted edition:
_z9783030882730
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v12945
856 4 0 _uhttps://doi.org/10.1007/978-3-030-88272-3
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cSPRINGER
999 _c177512
_d177512