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245 1 0 _aGaming, Simulation and Innovations: Challenges and Opportunities
_h[electronic resource] :
_b52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers /
_cedited by Upinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer, Heide Lukosch.
250 _a1st ed. 2022.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2022.
300 _aXI, 297 p. 79 illus., 51 illus. in color.
_bonline resource.
336 _atext
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_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
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490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v13219
505 0 _aGame Design and Facilitation -- Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators -- The Effects of Structured Instruction on Team Performance -- Facilitated Tabletop Games in a Mediated Environment -- Facilitating Training Simulations for Health Emergency -- Factors and Attributes of Team Players: A Study of Engineering Students in India -- Intercultural Dialogue through Simulation and Virtual Exchange in Education -- Gaming in Education -- The Co-Design of Educational Video Games -- Reframing the Boundaries of Experiential Education Using Cynefin Domains -- Experimental Research: Simulations and Serious Games for Sustainability -- Frame Game as Teaching Methodology in Higher Education: the case of RElastiCity -- “Risk Management can actually be Fun” - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions about Biosafety -- Social Economy: A Simulation Game in Model Social Enterprises.
520 _aThis book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.
650 0 _aComputer networks .
650 0 _aComputer engineering.
650 0 _aComputer vision.
650 0 _aSocial sciences
_xData processing.
650 0 _aCoding theory.
650 0 _aInformation theory.
650 1 4 _aComputer Communication Networks.
650 2 4 _aComputer Engineering and Networks.
650 2 4 _aComputer Vision.
650 2 4 _aComputer Application in Social and Behavioral Sciences.
650 2 4 _aCoding and Information Theory.
700 1 _aDhar, Upinder.
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700 1 _aDubey, Jigyasu.
_eeditor.
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700 1 _aDumblekar, Vinod.
_eeditor.
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700 1 _aMeijer, Sebastiaan.
_eeditor.
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700 1 _aLukosch, Heide.
_eeditor.
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aLecture Notes in Computer Science,
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856 4 0 _uhttps://doi.org/10.1007/978-3-031-09959-5
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