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245 1 0 _aVR/AR and 3D Displays
_h[electronic resource] :
_bFirst International Conference, ICVRD 2020, Hangzhou, China, December 20, 2020, Revised Selected Papers /
_cedited by Weitao Song, Feng Xu.
250 _a1st ed. 2021.
264 1 _aSingapore :
_bSpringer Nature Singapore :
_bImprint: Springer,
_c2021.
300 _aVIII, 149 p. 110 illus., 83 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
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347 _atext file
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490 1 _aCommunications in Computer and Information Science,
_x1865-0937 ;
_v1313
505 0 _aResearch on the Application of 3D Visualization of Marine Environmental Data in Underwater Submersibles Route Planning -- Integral imaging tabletop 3D display system based on compound lens array -- High-quality Facial Expression Animation Synthesis System Based on Virtual Reality -- Performance Evaluation of 3D Light Field Display Based on Mental Rotation Tasks -- Large horizontal viewing-angle three-dimensional light field display based on liquid crystal barrier and time-division-multiplexing -- Extended-depth light field display based on controlling-light structure in cross arrangement -- Stereoscopic 3D depth perception analysis of H.264/AVC coded video -- AR Application Research Based on ORB-SLAM -- Virtual Reality App for ASD Child Early Training -- Convolutional Neural Networks for Face Illumination Transfer -- Modeling the Self-navigation Behavior of Patients with Alzheimer's Disease in Virtual Reality -- A Large-scale VR Panoramic Dataset of QR code and Improved Detecting Algorithm.
520 _aThis book constitutes selected and revised papers from the First International Conference on VR/AR and 3D Displays, ICVRD 2020, held in Hangzhou, China, in December 2020. The 12 full papers presented were thoroughly reviewed and selected from 29 submissions. The papers present recent serearch on virtual reality, augmented reality, 3D displays and related topics, including but not limited to human-computer interaction, near-eye displays, naked eye 3D displays, modeling, simulation, animation, and applications.
650 0 _aComputer engineering.
650 0 _aComputer networks .
650 0 _aComputer vision.
650 0 _aArtificial intelligence.
650 0 _aData structures (Computer science).
650 0 _aInformation theory.
650 1 4 _aComputer Engineering and Networks.
650 2 4 _aComputer Vision.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputer Engineering and Networks.
650 2 4 _aData Structures and Information Theory.
700 1 _aSong, Weitao.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aXu, Feng.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9789813365483
776 0 8 _iPrinted edition:
_z9789813365506
830 0 _aCommunications in Computer and Information Science,
_x1865-0937 ;
_v1313
856 4 0 _uhttps://doi.org/10.1007/978-981-33-6549-0
912 _aZDB-2-SCS
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