000 | 03581nam a22005055i 4500 | ||
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001 | 978-3-031-05469-3 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 230313s2023 sz | s |||| 0|eng d | ||
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_a9783031054693 _9978-3-031-05469-3 |
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024 | 7 |
_a10.1007/978-3-031-05469-3 _2doi |
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_a005.1 _223 |
100 | 1 |
_aBass, Julian Michael. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
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245 | 1 | 0 |
_aAgile Software Engineering Skills _h[electronic resource] / _cby Julian Michael Bass. |
250 | _a1st ed. 2023. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2023. |
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300 |
_aXXV, 317 p. 1 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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520 | _aThis textbook is about working in teams to create functioning software. It covers skills in agile software development methods, team working, version control and continuous integration and shows readers how to apply some of the latest ideas from lean, agile and Kanban. Part I, which focuses on People, describes various project roles and the skills needed to perform each role. This includes members of self-organizing teams, scrum masters, product owners and activities for managing other stakeholders. The skills needed to create Product artefacts are detailed in Part II. These include skills to create agile requirements, architectures, designs as well as development and security artefacts. The agile development Process to coordinate with co-workers is described in Part III. It introduces the skills needed to facilitate an incremental process and to use software tools for version control and automated testing. Eventually some moreadvanced topics are explained in Part IV. These topics include large projects comprising multiple cooperating teams, automating deployment, cloud software services, DevOps and evolving live systems. This textbook addresses significant competencies in the IEEE/ACM Computing Curricula Task Force 2020. It includes nearly 100 exercises for trying out and applying the skills needed for agile software development. Hints, tips and further advice about tackling the exercises are presented at the end of each chapter, and a case study project, with downloadable source code from an online repository, integrates the skills learned across the chapters. In addition, further example software projects are also available there. This way, the book provides a hands-on guide to working on a development project as part of a team, and is inspired by the needs of early career practitioners as well as undergraduate software engineering and computer science students. | ||
650 | 0 | _aSoftware engineering. | |
650 | 0 | _aBusiness information services. | |
650 | 0 | _aComputers. | |
650 | 0 | _aProfessions. | |
650 | 1 | 4 | _aSoftware Engineering. |
650 | 2 | 4 | _aIT in Business. |
650 | 2 | 4 | _aThe Computing Profession. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031054686 |
776 | 0 | 8 |
_iPrinted edition: _z9783031054709 |
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-05469-3 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
942 | _cSPRINGER | ||
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