000 03574nam a22006255i 4500
001 978-3-031-11488-5
003 DE-He213
005 20240423125444.0
007 cr nn 008mamaa
008 220731s2022 sz | s |||| 0|eng d
020 _a9783031114885
_9978-3-031-11488-5
024 7 _a10.1007/978-3-031-11488-5
_2doi
050 4 _aQA75.5-76.95
072 7 _aUYA
_2bicssc
072 7 _aCOM014000
_2bisacsh
072 7 _aUYA
_2thema
082 0 4 _a004.0151
_223
245 1 0 _aAdvances in Computer Games
_h[electronic resource] :
_b17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers /
_cedited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer.
250 _a1st ed. 2022.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2022.
300 _aXIII, 257 p. 107 illus., 72 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v13262
505 0 _aLearning in Games -- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat -- Deep Reinforcement Learning for Morpion Solitaire -- Expert Iteration for Risk -- Search in Games -- Sequential Halving Using Scores -- Cosine Annealing, Mixnet and Swish Activation for Computer Go -- A Heuristic Approach to the Game of Sylver Coinage -- Evaluating Interpretability Methods for DNNs in Game-Playing Agents -- Solving Games -- Quixo is Solved -- Solving Bicoloring-Graph Games on Rectangular Boards – Part 1: Partisan Col and Snort -- Solving Bicoloring-Graph Games on Rectangular Boards – Part 2: Impartial Col and Snort -- BoxOff is NP-Complete.
520 _aThis book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aArtificial intelligence.
650 0 _aComputer vision.
650 0 _aComputer science
_xMathematics.
650 1 4 _aTheory of Computation.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputer Vision.
650 2 4 _aMathematics of Computing.
700 1 _aBrowne, Cameron.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aKishimoto, Akihiro.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aSchaeffer, Jonathan.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031114878
776 0 8 _iPrinted edition:
_z9783031114892
830 0 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v13262
856 4 0 _uhttps://doi.org/10.1007/978-3-031-11488-5
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cSPRINGER
999 _c178128
_d178128