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020 _a9783030625474
_9978-3-030-62547-4
024 7 _a10.1007/978-3-030-62547-4
_2doi
050 4 _aQA267-268.5
072 7 _aUYA
_2bicssc
072 7 _aCOM014000
_2bisacsh
072 7 _aUYA
_2thema
082 0 4 _a005.131
_223
100 1 _aGroza, Adrian.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aModelling Puzzles in First Order Logic
_h[electronic resource] /
_cby Adrian Groza.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aXV, 338 p. 208 illus., 93 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPreface -- Getting Started with Prover9 and Mace4 -- Micro Arithmetic Puzzles -- Strange Numbers -- Practical Puzzles -- Lady and Tigers -- Einstein Puzzles -- Island of Truth -- Love and Marriage -- Grid Puzzles -- Japanese Puzzles -- Russian Puzzles -- Polyomino Puzzles -- Self-reference and Other Puzzles -- Epigraph in Natural Language.
520 _aKeeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills. This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles. Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution. This concise and easy-to-follow textbook is a much-neededsupport tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses. .
650 0 _aMachine theory.
650 0 _aLogic programming.
650 0 _aMathematical logic.
650 0 _aEducation
_xData processing.
650 1 4 _aFormal Languages and Automata Theory.
650 2 4 _aLogic in AI.
650 2 4 _aMathematical Logic and Foundations.
650 2 4 _aComputers and Education.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030625467
776 0 8 _iPrinted edition:
_z9783030625481
856 4 0 _uhttps://doi.org/10.1007/978-3-030-62547-4
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c178357
_d178357