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_aDesign, Learning, and Innovation _h[electronic resource] : _b5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings / _cedited by Eva Irene Brooks, Anthony Brooks, Cristina Sylla, Anders Kalsgaard Møller. |
250 | _a1st ed. 2021. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2021. |
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300 |
_aX, 209 p. 17 illus. _bonline resource. |
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336 |
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_acomputer _bc _2rdamedia |
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490 | 1 |
_aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, _x1867-822X ; _v366 |
|
505 | 0 | _aThe Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students’ Learning Motivation, Attitude, and Satisfaction -- Potentiating Digital Educational Environments through Data Analytics -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- Towards the development of AI based generative design tools and applications -- A model approach for an automatic clothing combination system for blind people -- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth -- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces -- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers’ Evaluation of Educational Game apps -- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy -- Designing a learning robot to encourage collaboration between children -- Learning strategies among students during the sudden transition to online teaching in a PBL-university -- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students’ Motivation amid the COVID-19. | |
520 | _aThis book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning. | ||
650 | 0 | _aTelecommunication. | |
650 | 0 | _aComputer engineering. | |
650 | 0 | _aComputer networks . | |
650 | 0 | _aApplication software. | |
650 | 0 |
_aEducation _xData processing. |
|
650 | 0 | _aComputer vision. | |
650 | 1 | 4 | _aCommunications Engineering, Networks. |
650 | 2 | 4 | _aComputer Engineering and Networks. |
650 | 2 | 4 | _aComputer and Information Systems Applications. |
650 | 2 | 4 | _aComputers and Education. |
650 | 2 | 4 | _aComputer Engineering and Networks. |
650 | 2 | 4 | _aComputer Vision. |
700 | 1 |
_aBrooks, Eva Irene. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aBrooks, Anthony. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aSylla, Cristina. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aMøller, Anders Kalsgaard. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030784478 |
776 | 0 | 8 |
_iPrinted edition: _z9783030784492 |
830 | 0 |
_aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, _x1867-822X ; _v366 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-78448-5 |
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