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245 1 0 _aDesign, Learning, and Innovation
_h[electronic resource] :
_b5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings /
_cedited by Eva Irene Brooks, Anthony Brooks, Cristina Sylla, Anders Kalsgaard Møller.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aX, 209 p. 17 illus.
_bonline resource.
336 _atext
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337 _acomputer
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338 _aonline resource
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490 1 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-822X ;
_v366
505 0 _aThe Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students’ Learning Motivation, Attitude, and Satisfaction -- Potentiating Digital Educational Environments through Data Analytics -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- Towards the development of AI based generative design tools and applications -- A model approach for an automatic clothing combination system for blind people -- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth -- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces -- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers’ Evaluation of Educational Game apps -- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy -- Designing a learning robot to encourage collaboration between children -- Learning strategies among students during the sudden transition to online teaching in a PBL-university -- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students’ Motivation amid the COVID-19.
520 _aThis book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.
650 0 _aTelecommunication.
650 0 _aComputer engineering.
650 0 _aComputer networks .
650 0 _aApplication software.
650 0 _aEducation
_xData processing.
650 0 _aComputer vision.
650 1 4 _aCommunications Engineering, Networks.
650 2 4 _aComputer Engineering and Networks.
650 2 4 _aComputer and Information Systems Applications.
650 2 4 _aComputers and Education.
650 2 4 _aComputer Engineering and Networks.
650 2 4 _aComputer Vision.
700 1 _aBrooks, Eva Irene.
_eeditor.
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700 1 _aBrooks, Anthony.
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700 1 _aSylla, Cristina.
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700 1 _aMøller, Anders Kalsgaard.
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710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
_z9783030784492
830 0 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-822X ;
_v366
856 4 0 _uhttps://doi.org/10.1007/978-3-030-78448-5
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