000 03823nam a22006255i 4500
001 978-3-030-91540-7
003 DE-He213
005 20240423125510.0
007 cr nn 008mamaa
008 211123s2021 sz | s |||| 0|eng d
020 _a9783030915407
_9978-3-030-91540-7
024 7 _a10.1007/978-3-030-91540-7
_2doi
050 4 _aLB1028.43-1028.75
072 7 _aJNV
_2bicssc
072 7 _aEDU039000
_2bisacsh
072 7 _aJNV
_2thema
082 0 4 _a371.334
_223
245 1 0 _aInnovative Technologies and Learning
_h[electronic resource] :
_b4th International Conference, ICITL 2021, Virtual Event, November 29 – December 1, 2021, Proceedings /
_cedited by Yueh-Min Huang, Chin-Feng Lai, Tânia Rocha.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aXVI, 602 p. 187 illus., 166 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v13117
505 0 _aArtificial Intelligence in Education -- sign Framework and Model for Innovative learning -- Education Practice Issues and Trends -- Educational Gamification and Game-based Learning.-nnovative Technologies and Pedagogies Enhanced Learning -- Multimedia Technology Enhanced Learning -- Online Course and Web-Based Environment; and Science -- Technology, Engineering, Arts and Design, and Mathematics.
520 _aThis book constitutes the refereed proceedings of the 4th International Conference on Innovative Technologies and Learning, ICITL 2021, held in November/December 2021. Due to COVID-19 pandemic the conference was held virtually. The 59 full papers presented together with 2 short papers were carefully reviewed and selected from 110 submissions. The papers are organized in the following topical sections: Artificial Intelligence in Education; Augmented, Virtual and Mixed Reality in Education; Computational Thinking in Education; Design Framework and Model for Innovative learning; Education Practice Issues and Trends; Educational Gamification and Game-based Learning; Innovative Technologies and Pedagogies Enhanced Learning; Multimedia Technology Enhanced Learning; Online Course and Web-Based Environment; and Science, Technology, Engineering, Arts and Design, and Mathematics.
650 0 _aEducation
_xData processing.
650 0 _aApplication software.
650 0 _aSocial sciences
_xData processing.
650 0 _aArtificial intelligence.
650 0 _aComputer engineering.
650 0 _aComputer networks .
650 1 4 _aComputers and Education.
650 2 4 _aComputer and Information Systems Applications.
650 2 4 _aComputer Application in Social and Behavioral Sciences.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputer Engineering and Networks.
700 1 _aHuang, Yueh-Min.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aLai, Chin-Feng.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aRocha, Tânia.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030915391
776 0 8 _iPrinted edition:
_z9783030915414
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v13117
856 4 0 _uhttps://doi.org/10.1007/978-3-030-91540-7
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cSPRINGER
999 _c178586
_d178586