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024 7 _a10.1007/978-3-031-34433-6
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072 7 _aCOM051230
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072 7 _aUMZ
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082 0 4 _a005.1
_223
245 1 0 _aEnd-User Development
_h[electronic resource] :
_b9th International Symposium, IS-EUD 2023, Cagliari, Italy, June 6–8, 2023, Proceedings /
_cedited by Lucio Davide Spano, Albrecht Schmidt, Carmen Santoro, Simone Stumpf.
250 _a1st ed. 2023.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2023.
300 _aXVI, 269 p. 75 illus., 60 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
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490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v13917
505 0 _aArtificial Intelligence for End-Users -- Adaptive and Adaptable Systems: Differentiating and Integrating AI and EUD -- End-User Development for Artificial Intelligence: A Systematic Literature Review -- Human-AI Co-Creation: Evaluating the Impact of Large-scale Text-to- Image Generative Models on the Creative Process -- Leveraging Large Language Models for End User Website Generation -- Internet of Things for End-Users -- Defining Trigger-Action Rules via Voice: a Novel Approach for End-User Development in the IoT -- Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules -- Understanding Concepts, Methods and Tools for EndUser Control of Automations in Ecosystems of Smart Objects and Services -- Understanding User Needs in Smart Homes and How to Fulfil Them -- Privacy, Security and Society -- Democratizing Cybersecurity in Smart Environments: Investigating the Mental Models of Novices and Experts -- On the User Perception of Security Risks of Trigger-Action Rules: A User Study -- ConnectivityControl: Providing Smart Home Users with Real Privacy Configuration Options -- Designing for a Sustainable Digital Transformation: The DEA Methodology -- Supporting End-User Development -- Exploring visual languages for prototyping interactive behaviors for Tangible Virtual Reality -- How End Users Develop Point-and-Click Games -- Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts -- Challenges of Enabling End-Users to Develop Systems with AI -- EUD Strategy in the Education Field for Supporting Teachers in Creating Digital Courses.
520 _aThis book constitutes the refereed proceedings of the 9th International Symposium on End-User Development, IS-EUD 2023, held in Cagliari, Italy, during June 6–8, 2023. The 17 full papers and 2 (keynote extended abstracts) included in this book were carefully reviewed and selected from 26 submissions. They were organized in topical sections as follows: Artificial Intelligence for End-Users; Internet of Things for End-Users; Privacy; Security and Society; Supporting End-User Development.
650 0 _aSoftware engineering.
650 1 4 _aSoftware Engineering.
700 1 _aSpano, Lucio Davide.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aSchmidt, Albrecht.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aSantoro, Carmen.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aStumpf, Simone.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031344329
776 0 8 _iPrinted edition:
_z9783031344343
830 0 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v13917
856 4 0 _uhttps://doi.org/10.1007/978-3-031-34433-6
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