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001 978-3-031-32202-0
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020 _a9783031322020
_9978-3-031-32202-0
024 7 _a10.1007/978-3-031-32202-0
_2doi
050 4 _aQA76.76.C672
072 7 _aUMK
_2bicssc
072 7 _aCOM012040
_2bisacsh
072 7 _aUMK
_2thema
082 0 4 _a794.815
_223
100 1 _aWang, Wallace.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 4 _aThe Structure of Game Design
_h[electronic resource] /
_cby Wallace Wang.
250 _a1st ed. 2023.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2023.
300 _aXVI, 282 p. 51 illus., 44 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInternational Series on Computer, Entertainment and Media Technology,
_x2364-9488
505 0 _aCreating a Game Idea -- Defining a Game Idea -- The Appeal of Games -- Game Design Elements -- Understanding Game Loops -- Randomness in Games -- Psychology in Games -- Game Balance -- Understanding Fun -- Fun in Movement -- Fun in Puzzles -- Fun in Combat -- Fun in Strategy -- Fun in Economics -- Fun in Storytelling -- Turning a Game Idea Into a Real Game -- Prototyping -- Card Game Prototypes -- Understanding Game Engines -- Playing Field Prototypes -- Level Design Prototypes -- Movement Prototypes -- Combat Prototypes -- Resource Management Prototypes -- Puzzle Prototypes -- Selling a Game to the Market.
520 _aThe Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be “fun”, any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end. Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation. Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they’re fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.
650 0 _aComputer games
_xProgramming.
650 0 _aMultimedia systems.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 1 4 _aGame Development.
650 2 4 _aMultimedia Information Systems.
650 2 4 _aUser Interfaces and Human Computer Interaction.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031322013
776 0 8 _iPrinted edition:
_z9783031322037
830 0 _aInternational Series on Computer, Entertainment and Media Technology,
_x2364-9488
856 4 0 _uhttps://doi.org/10.1007/978-3-031-32202-0
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c178827
_d178827