000 | 03457nam a22005535i 4500 | ||
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001 | 978-3-031-32454-3 | ||
003 | DE-He213 | ||
005 | 20240423125549.0 | ||
007 | cr nn 008mamaa | ||
008 | 230719s2023 sz | s |||| 0|eng d | ||
020 |
_a9783031324543 _9978-3-031-32454-3 |
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024 | 7 |
_a10.1007/978-3-031-32454-3 _2doi |
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050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
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_aUYZ _2bicssc |
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_aUYZ _2thema |
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_a005.437 _223 |
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_a004.019 _223 |
100 | 1 |
_aTurner, Phil. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
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245 | 1 | 2 |
_aA Psychology of User Experience _h[electronic resource] : _bInvolvement, Affect and Aesthetics / _cby Phil Turner. |
250 | _a2nd ed. 2023. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2023. |
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300 |
_aVIII, 150 p. 23 illus., 12 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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490 | 1 |
_aHuman–Computer Interaction Series, _x2524-4477 |
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505 | 0 | _aThe everyday use of digital technology -- Creating a good experience -- Involvement (with technology) -- Aesthetics -- Affect -- Killing time. | |
520 | _aAs mainstream psychology was never intended for the HCI practitioner, this second edition of A Psychology of User Experience takes the opportunity to create a new chapter specifically written for practitioners, that is, UX-oriented psychology rather than the all-too familiar everyday variety. For example, we discuss our two modes of cognition (fast / slow or controlled / automatic); we underline the importance of familiarity; and how and why we check our phones every few seconds day or night. We also establish the ‘context for user experience’ noting that just about everyone uses a cell phone and very many own a smartphone too and have done so for years (so, how did they learn to use them?). User experience reflects the current vogue for “designing for experience” within HCI which we recognise as something we feel rather than have reasoned about. In the real world, our feelings tell us how we are doing but with UX, they tell us how we feel about using digital technology. Topics are introduced to UX which maybe unfamiliar such as virtual experiences and virtual emotions and the affect associated with the uncontrolled use of digital technology. A Psychology of User Experience stands as a companion text to the author’s HCI Redux text which discusses the contemporary treatment of cognition in human-computer interaction. . | ||
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aPsychology. | |
650 | 1 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aBehavioral Sciences and Psychology. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031324536 |
776 | 0 | 8 |
_iPrinted edition: _z9783031324550 |
776 | 0 | 8 |
_iPrinted edition: _z9783031324567 |
830 | 0 |
_aHuman–Computer Interaction Series, _x2524-4477 |
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856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-32454-3 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
942 | _cSPRINGER | ||
999 |
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